Added some weapons

A handful(majority) of these weapons have been coded to work and haven't
been properly tested quite yet. Some have incredibly unreasonable
accuracy whether it be way too accurate or the complete opposite. These
weapons are in Beta and should not be considered a final product, so
don't yell at me Gayrett.

This adds a simple weapons base that makes it easy to implement weapons
aswell as placeholder GUI elements for different physical and emotional
pain/pleasure the player will experience in the future!

Added a player class(but apparently you can get access to Gmod hands
even without a player class now, but eh).

It seems that the new player class makes the player walk incredibly fast
and run much faster. That should be configured later.

The quarry system is still in the works and requires a few changes
before it can be considered fully operational(players are only assigned
a quarry and a killer once; never again...maybe the functions can be
rewired to operate at death and gets how many players have a quarry at
the moment and uses linear logic to calculate whether the quarry assign
function should be activated).

Food and weapon entities will be added soon, aswell as the hunger
emotion(maybe thirst while I'm at it).