Created our first test.level (which is crap)
test.level - changed syntax
LevelParser - shall handle .level files (missing: set size and set start
positions)
2 new buttons is made
Merge branch 'master' into b2branch

Conflicts:
	game/src/no/ntnu/folk/game/levels/LevelParser.java
Merge branch 'master' into b2branch
getLevels() is now static
Enum for GameType

Enum for GameTYpe, and amde ready for import of levels in Constants
Reworked the level classes so they can read size and startpositions from
.level files
Edited the parser to fit the level tokens. The level tokens are done but
needs some testing. At last, the structure image need to be inserted.
added getStartPositions()
Separated ProgramConstants from GameplayConstants. Added enum GameTypes. Moved constants into separate package.
Added text to GameTypes. Removed GameTypes array from GameplayConstants. Renamed menu option TEAMS to GAME_TYPE.
Merge branch 'Menus'
Merge branch 'Gameplay'

Conflicts:
	game/src/no/ntnu/folk/game/gameplay/layers/KeyPadLayer.java
	game/src/no/ntnu/folk/game/gameplay/models/GameModel.java