can check6 when it takes over!
works by pressing the E button
toggles controls and check your six on "e"
[WIP] trying to translate all oculus movements to be correctly translated
merged check6 with upstream dev
Merge pull request #211 from stites/check6

Check-your-six feature
check-6
Merge branch 'check6' of https://github.com/satellite-game/Satellite into check-6

Conflicts:
	build/client/game/s.js
Oculus controls working with flight stick. It's the best.
Painted on crosshair removed from hud. Replacing with more acurate one.
Refactoring, crosshair not working at all.
"Serious issue involving double join and now rooms are hard coded =( "
Targeting crosshairs as good as they're going to get
Merge branch 'dev' into targeting

Conflicts:
	build/client/game/s.js
	client/game/classes/s.Controls.js
	client/game/classes/s.Hud.js
	client/game/classes/s.Player.js
	client/game/classes/s.SatelliteGame.js
Errors
I am Error.
Not broken i think man I don't know
Error handling and what not
Crosshairs and stuff
o Please enter the commit message for your changes. Lines starting
Merge pull request #221 from ehannum/targeting

Crosshair stuff and 6 checking