AudioPlayer fonctionnel
Pour faire jouer un son:
AudioPlayer.Play("soundName", GameObject);

soundName == le nom du fichier audio
GameObject pour positionner le son dans le spectre stéréophonique (à la même position que l'objet fourni)
Merge branch 'master' of https://github.com/Dracir/RickiesRempage

Conflicts:
	Assets/Sounds/Music.meta
	Assets/Sounds/Music/Rampage.wav.meta
	Assets/Sounds/SFX.meta
	Assets/Sounds/SFX/Destruction_Glass_Big.wav.meta
	Assets/Sounds/SFX/Destruction_Glass_Medium.wav.meta
	Assets/Sounds/SFX/Destruction_Glass_Small.wav.meta
	Assets/Sounds/SFX/Menu_Pause-01.wav.meta
	Assets/Sounds/SFX/Menu_Pause-02.wav.meta
	Assets/Sounds/SFX/Menu_Pause-03.wav.meta
	Assets/Sounds/SFX/Menu_Play-01.wav.meta
	Assets/Sounds/SFX/Menu_Play-02.wav.meta
	Assets/Sounds/SFX/Menu_Play-03.wav.meta
	Assets/Sounds/SFX/Voice_Rampage-01.wav.meta
	Assets/Sounds/SFX/Voice_Rampage-02.wav.meta
	Assets/Sounds/SFX/Voice_Rampage-03.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v1-01.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v1-02.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v1-03.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v2-01.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v2-02.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v2-03.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v3-01.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v3-02.wav.meta
	Assets/Sounds/SFX/Voice_RickysRampage_v3-03.wav.meta
	Assets/Sounds/SFX/YouLose-01.wav.meta
	Assets/Sounds/SFX/YouLose-02.wav.meta
	Assets/Sounds/SFX/YouLose-03.wav.meta