Added breaking sound that is played when the bone axe hits multiple targets.
Added registration for custom GuiHandler, custom rituals, and command handler.
Removed the notorious Kappucino, localized Occult Inscriber, Bone Torch, and Archaeic Disenchanter
Finalized looping vat sound, changed the entity binding system to use registered names instead of entity IDs
Now sets orientation in TileEntityOst properly
Changed to use proper naming conventions of ModBlocks
Made the code prettier :3
Added new items and blocks, removed that notorious Kappucino
Tooltip now shows LP amount when the sneak key is pressed, as opposed to the shift keys specifically
Added functionality to empty class
Registered disenchanter tile entity and renderers for disenchanter and ward. Fixed casing of ModBlocks objects
Added unlocalized names for new blocks, items, and rituals
Added a render ID for the disenchanter
Added texture locations for the crafting tablet and disenchanter
Removed the notorious Kappucino - RIP 2014-2014
Bone torch now properly lights the area (light level set to 1)
Created
Merge branch 'master' of https://github.com/Morgrimm/Osteomancy