Core/Entities: Added ObjectGuid class from MaNGOS
Core/Entities: Use new PackedGuid class
Core/Entities: Use ObjectGuid class in game project
Scripts/Commands: Fixed build with -DSCRIPTS=0
Core/Misc: Fixed build without pch
Scripts

* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there)
* CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed
* Fixed compile in boss scripts starting with letter A
Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid class

Fixed compile for boss scripts starting with letters B, C and D
DB/Quest: The Fate of Bloodbane

Ok, pushing this as is there are some cosmetic issues which need cpp support but since asked several times if someone could fix spell and still not done,

The issue is cosmetic one where the omnious clouds spawn too close to ground,
DB/Gameobject: Revert flags for Ulduar Teleporter

By digz6666, closes #13126
Addition to https://github.com/TrinityCore/TrinityCore/commit/43e209e3203fcbc83f81fdc0047a5a560f8d698e

I could have sworn I already added broadcast texts to original sql but seems where missing,
DB/Misc; Spawns

Delete permament spawns of Frigid Ghoul and Frigid and get the npcs which attack these to cast the spells to summon them as they do in sniff.
Core/Scripts: Fixed build of boss_* scripts
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
DB/Misc: Respawn some npcs I did not mean to delete

closes #13143
Core/Scripts: Fixed build zone_* scripts
Core/Scripts: Fixed PCH build
DB/Achievement: Set proper map difficulty for achievement "Oh Novos!"

Closes https://github.com/TrinityCore/TrinityCore/issues/13150
SQL: Fix typo at https://github.com/TrinityCore/TrinityCore/commit/e23814c85b2bc8dd2b196b6f39008367c708bbbd
DB/Misc: DB Stuff for some quests.

DB Changes for Fumping and A Really Big Worm

Neither of these quests will work until they get cpp support (spell scripts), @Nyeriah is on this believe, she already has spellscript for first now just 2nd is taking a while longer.
Core/Scripts: Fixed incorrect guid usage in logs