Adds Radioactive Microlaser to Traitor Arsenal

Adds the radioactive microlaser, a device disguised as a health analyzer used to irradiate people, as a traitor item. It costs 4 telecrystals to purchase, and is fairly powerful in clever hands. (Telecrystal amount might need a little bit of tweaking; although the scanner can be very powerful, it also requires a bit of thinking before use. Also, traitors will most likely want to use other traitor items along with the radioactive microlaser.)

The strength of the radiation is determined by the 'intensity' setting, while the delay between the scan and the irradiation kicking in is determined by the wavelength.

Each scan will cause the microlaser to have a brief cooldown period. While the laser is cooling down, the three lights on it will all turn red. Higher intensity will increase the cooldown, while higher wavelength will decrease it. Wavelength is also slightly increased by the intensity as well.

Anti-toxin, hyronalin, and arithrazine all reduce the effects of the radiation, assuming a certain amount of them are in the person's bloodstream by the time the radiation kicks in.
I don't think you're going to get many cases in the game where people are going to be scanned while still under the effects of niche medications, or while walking around with more than enough antitoxin to cure anything still in them.  If getting scannered is a death sentence even with access to those reagents, they probably need to be stronger at treating radiation.