The laptop and the recipe
iuse function
Made docile monsters display differently
Changed references of g->zombie(mondex) into z->
Made strings translatable
Squash two bugs

One involved the No robots under your command message not displaying
correctly.

The other one involved the fact that [GetMType(mondex)->difficulty] was
not the correct difficulty of the selected monster
Cant hack things you cant see

Neither can you code if you cant read

Spell check a few strings.
Brought back hacking without LOS
Fix careless bracket removal
Added tetanus
Made tetanus more dangerous
Vaccine
+ added path to washing machine tile
+ created quantum solar panel tile
+ fixed bug on metal bars and metal bar doors
+ added path to cloth dryer tile
+ added satire novel tile
+ added sharpened toothbrush tile
+ linked hazmat zombie tile
+ linked zombie fireman tile
+ linked zombie survivor tile
+ linked zombie rot tile
+ linked dog skeleton tile
+ linked dog zombie cop tile
+ linked dog zombie rot tile
+ linked war novel tile
More tetanus chances, Flu vaccine
Merge branch 'brain-blob' of https://github.com/kevingranade/Cataclysm-DDA into kevingranade-brain-blob

Conflicts:
	src/monattack.cpp

Yep, totally committing a merge here.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Gets rid of weird conflict

Fixes the build failure, e-merging.
Merge pull request #7616 from KA101/remerge

(Build fix) Gets rid of weird conflict
Merge remote-tracking branches 'dda/pr/7595' and 'dda/pr/7613' into dda-master

* dda/pr/7595:
  Add some bulletproofing to advanced inventory index handling, fixes various ways that the selection could be on an invalid item. Also, treat paging like up and down when in category selection mode. (Mostly detected by -D_GLIBCXX_DEBUG)

* dda/pr/7613:
  Handle input of invlets before actions to allow the default actions bindings to overlay with invlets
  inventory_ui enhancements:
  Rewrite game::display_slice to use input context
Restyle after merge.