simplify the rules
remove a useless dependency
move the template in its own directory
move AnimationFrame as an internal class of Animation
add a Doxygen file
split ResourceManager with AssetManager (in base)
clean the code
add Doxygen groups
do not authorize Log instantiation
change the name to game_template
improve the template
move example_animation in an examples directory
add a dependency to Boost
remove useless headers
add Clock (similar to sf::Clock but implemented with C++11)
fix the include guard
add a concurrent queue (needs threads)
fix the queue
return a reference on *this for addModel (same as addEntity)
add waitIfEmpty to the queue