Only ignore not visible targets with vanish for delayed spells.
Fix apply of visual effect from channeled spells when reapplying while old channeled spell is still active.
Correctly show debuffs for player pets.
Allow to precast positive spells on isolated targets. (banish and cyclone)
Fix ReapplyAffectedPassiveAuras for dummy aura spells. Fix Idol of the Raven Goddess.
Allow Seal of Vengeance and Enduring Judgement (Ashtongue Talisman of Zeal) to stack.
Allow Ashtongue Talisman of Vision (Shaman Tier 6 Trinket) and Stormstrike AP Buff (Shaman Tier 6 4pcs) to stack.
Reduce stealth detection timer.
Fix stealth detection values. Rogues will no longer get detection range from Detect Traps for players.
Start combat for EffectDispel since there is no ::spell call.
Allow trinkets with procFlag - cast positive on HOT, and negative on DOT apply.
Don't allow to change StandState while being charmed.
Implement client delay time in HandleMoverRelocation to sync server with client.
Allow totem auras to pulse when totem was dropped.
Don't allow to tap BG flags in Priest Spirit of Redemption
Allow Seal of Command and Seal of Blood crits to proc Vengance.
Allow to leave battleground in combat.
Limit some SpellLogs in arena prep phase also make enemies invisible.
Destroy grounding totem on aura loss.
Corrected creature type mask for player owned totems, this allows to ground spells wich are limited on creature type.E.g. Polymorph