move float[4] in Material to vec4f
Removed Shader; just deal with GL program and EnvironmentUniforms direclty.
Moved some constant things outside the object loop for clarity
Texturing

Provide two programs and sets of uniforms in PhongShader, one each for texturing and non-texturing.

Set up texture coordinates and use texturing program if necessary in trisrc loader
remove m that snuck in
add sub
add transformation of a box
add basic scene graph code, not referenced yet
start notes with thoughts on nested manipulators
remove gObjectManip
Add scene graph node creation and traversal in main draw