Bumped version number.
Fixed potential null pointer access.
Removed the 'devices' page which wasn't working anyway.
Issue #15, added a feature auto-upgrade the database schema on startup.
Merge pull request #13 from Pogopuschel/master

Fixed issue #6 by using Bundle and newInstance
Removed unused imports.
Fixed static file handler path.
Be more aggressive with re-simulating stars. Fixes issue #17.
Changed some imports, improved logging of simulator.
Fix integer comparison in AllianceController.isSameAlliance. Fixes issue #16.
Converted jangod template library to my own fork, carrot.
Replaced java system properties with our own json-based configuration format. This will allow us to add more configurations in a centralized place (easier to keep track of) and also start moving configuration out of static variables in the java source code...
Updated carrot to latest version.
Updated version number.
Google Play Services is leaking a resource, we don't want to get killed because of that.
When the scene is refreshing, don't queue another refresh until it's finished. Also, don't show text while tactical view is showing, it can be a big memory drain (Issue #18)
Issue #21, friendly fleets were attacking each other.
Move all the entities into the scene, since the scene will be created in a different thread.
Move all the entities into the scene, since the scene will be created in a different thread.
Make the sector radius 2 when we're zoomed out, so you don't get stuff popping in and out.