Rotated map mask file (mask1.jpg), replaced 0x010101 pixels with 0x000000. Make sure all new map mask files ONLY contain 0x000000 for the collision points, and the less points the better (hollow borders increase performance atm). Added Map padding as the GameView seems to have a 20px border, might change according to phone? Added collision for top,right,bottom,left corners for the ball. The physics when handling the collision is still flawed; enough speed and the ball breaks through the walls. Something for the front-end/Ball developers to fix?