clothes and models are synced for new players
2 new serverside functions: getSerial (for player), getRotation (for vehicle)
2 new serverside functions: player.kick and player.getPing; fix for vehicle sync for new players (server's vehicle health and full rotation)
headlights sync
siren functions has been updated
2 new serverside functions: get/setSiren, get/setLights; fix for timer's; Squirrel has been updated to 3.0.6 (hot fix for 3.0.5)
fixed Lua's events; fixed "resourceStarted" event
2 new serverside functions: getTaxiLights and setTaxiLights
synced horn; synced siren; new serverside function: getHorn; rewrited initial sync; added protect for different versions (player will get kick if he has another version);  new config parameter: "namesakes" (0 to allow same names); fix for CNetworkModule; fix for crash (when local player dies);
fixed Linux compilation
Lua has been updated to 5.2.3; crash fix
6 new serverside functions: CScriptPlayer::kill, CScriptPlayer::isSpawned, CScriptPlayer::putIntoVehicle, CScriptPlayer::removeFromVehiclee, CScriptPlayer::getWeaponType, CScriptPlayer::getWeaponAmmo; fixes for vehicle enter/exit sync; fix for death sync; add serverside Squirrel io lib;
add XML functions
fix for player's tag; fixes for server browser; fix for kick notifications; new functions: md5, shutdown; fix for registering "CServerNatives": sendConsoleInput, getTickCount, getConfig
4 new clientside functions: isChatVisible, setChatVisible, isChatInputVisible, isMainMenuVisible
new console commands: players, loadresource, reloadresource, unloadresource, resources, say,
better fix for vehicles; fixed crash, when player enters into vehicle;
Merge pull request #2 from g3o0or/master

Merge from g3o0or/IV-Network