This change is to help alleviate some object creation and ease the pressure on the GC. When a element has nothing going on it has no state. Instead of creating a new empty state object every time, let's use a static one across all the elements that doesn't have to be created every time and can be shared. This eliminates the new object overhead and then the subsequent GC collect an interval or two later when it is thrown away.

The same principal is done in the Color breakdown.