assets: Early 3D assets and classes
Game: Start implementation of base classes
graphics: Add animated model class and test shark
models: Move models into a separate package
assets: Merge Sea Serpent animations into model A
assets: Add whale and seaserpent, unify animations
Merge remote-tracking branch 'origin/gameLogic' into graphics

Conflicts:
	src/fr/miage/atlantis/board/GameBoard.java
Merge remote-tracking branch 'origin/gameLogic' into graphics

Conflicts:
	src/fr/miage/atlantis/board/GameBoard.java
graphics: Render the game tiles
Merge remote-tracking branch 'origin/gameLogic' into graphics

Conflicts:
	src/fr/miage/atlantis/board/GameBoard.java
Merge remote-tracking branch 'origin/gameLogic' into graphics
Merge remote-tracking branch 'origin/gameLogic' into graphics
Merge remote-tracking branch 'origin/gameLogic' into graphics
graphics: Render tiles on left too
Merge remote-tracking branch 'origin/gameLogic' into graphics
Game3DRenderer: Update board iteration, add colors
Merge remote-tracking branch 'origin/gameLogic' into graphics
Game3DRenderer: Set proper offset
Merge remote-tracking branch 'origin/gameLogic' into graphics
Game3DRenderer: Differentiate the various WaterTiles