First attempt to strip the ACE specific stuff out of the modules & mission.sqm.
Added Arma 3 Classlist which links to BI Wiki page.
Replaced A2 classnames with A3 classnames.
Changed Radio types to TFR radios & changed ItemMap, etc to ADD_ITEM calls.
Changed NVGoggles add logic to ADD_ITEM.
Added assault backpack back to usmc_common base loadout.
Added First Aid/Med Kits back to GMV loadout.
Added ADD_(Wep/Mag/Item)_BACKPACK macro which uses unitBackpack.
Added back FirstAidKits to Medic & changed to ADD_MAGAZINE_BACKPACK.
Changed ACE Ruck Magzine calls to ADD_MAGAZINE_BACKPACK.
Changed A2 weapon/magazine classes to A3 vanilla classes.
Added back remove_gear_arma_2 script (missed that it was a dependancy of a3)
Changed call to ace_sys_wounds_fnc_isUncon to getVariable so that A3 can run.
Changed interact_key to hardcoded WINL/WINR until I mess with this later.
Created function which borrows logic from VAS to generate arrays of current player loadout.

Copies loadout script to clipboard. (Need to figure out how to add
newline outside of using editor to replace \\n with \n)
Merge pull request #1 from JonBons/gear_getLoadout

Created function which borrows logic from VAS to generate arrays of curr...
Changed gear_fnc_copyLoadoutToClipboard to gear_fnc_copyLoadoutToLog which handles line breaks better than the copyToClipboard function.
Renamed usmc loadouts to nato.
Added commented out, test code for TFR.