MoMMIs able to respawn on the mainstation (DON'T MERGE OR TEST THIS OR WHAT HAVE YOU)

Changes:
>MoMMI fabricator placed in MoMMI nest on the main station
>Binary Chat Removed for MoMMIs 

Due to popular demand, I have submitted this pull request.
http://www.easypolls.net/poll.html?p=538ca55be4b0bca614d15efc 
At the time of writing, the poll has 62 voters, with 74% in favour of this change.
I have provided pros and cons to this change below.

Reasons why access to speak on Binary Chat should be removed:
>Binary has the potential to easily break the MoMMIs laws by interfering with actions of living beings.
>This is multiplied hugely by allowing ex-dead people to communicate on it.
>You can use a Bhangometer to locate explosions, or your atmos alerts to locate problems, thus negating the need for the AI
>MoMMIs are part of the station, not the crew, there is no reason why they should be able to talk to the AI

Reasons why access to speak on Binary Chat should stay:
> You can discuss the weather with the AI
> You can ask the AI where a breach is located
> You can tell the AI to broadcast a message to someone (eg to a roboticist telling them your radio is broken, or to an atmos technician they got the distro wrong)

Pros of having MoMMIs able to respawn:
> The station will be repaired quicker with more manpower
> The rounds may be longer
> More things for dead people to do
> People who've no chance of being cloned can rejoin the round
> Discourages "I dead, pls restart" culture.
> If a validhunter kills an MoMMI, the MoMMI doesn't need to robotics wildride or never be found, just needs to respawn

Cons of having MoMMIs able to respawn:
>They may feel like disobeying their laws in order to griff their killer (Resolved by a quick ding dong bannu)
>The rounds may be longer
>Traitors will just have to stand next to a fabricator to amass an army of the most powerful emagged silicons
>If people're spaced they may decide to just become an MoMMI and thus paramedics are somewhat useless