Another biggun'

Our last big commit before the deadline. It's a hefty one with a focus on making block a bit less dominant over competitive play by emphasizing defense over block->counters, making a few unsafe on hit moves safe, giving Pure an initiation tool, fixing some visually jarring moves, and making Phal more interesting at higher and lower level play. 

Our next few pull requests should likely just be small adjustments to what's being added today.

Frame Data
https://docs.google.com/spreadsheet/ccc?key=0AprBo9pzp4oFdFB0VC1zQW12NnNraXB2Q3l2b0EwOGc&usp=drive_web&pli=1#gid=20

Patchnotes with reasoning:
https://docs.google.com/document/d/1TrkxySRS3zj0_V0dcxx5YYnUcgBhU-Tbtw1yI14TtFI/edit

Requested hardcoded/CVAR changes:
bb_kb_block 1.0->1.3
 
LSBlock:
Locktime 0.25->0.4s
 
Rapier:
Intercept Forward recovery 1.3x->1.4x
Parry turning 75 degrees -> 45 degrees
 
Ryoku:
F2t1 tracer 0.170502 to 0.188834 -> 0.161321 to 0.198005
F6t2 tracer 0.114857 to 0.253714 -> 0.081120 to 0.235563
Heavy 1 t1 damage 28->20, locktime 1.2->1.0
Heavy left t1 tracer 0.239479 to 0.325416 -> 0.171553 to 0.325412
Heavy side t2 knockback -0.3 (live) -> 1 (nightly) -> 0.5
Heavy side t3 knockback 0.5 (live) -> 1 (nightly) -> 0.5
Removed Air String 1
Air 2 (now 1) tracer 0.651561 to 0.862498 -> 0.251564 to 0.875004
Air 2 (now 1) t1 knockback 0.25->75, t2 knockback 0.25->0.5
Ryo Air left land_lock_duration t1 0.9->0.7, t2 0.9->0.8
Ryo Air right land_lock_duration t1 0.9->0.75, t2 0.9->0.85
 
Pure:
F1 and F1t2 animations swapped
F1t1 locktime 0.4->0.35, damage 20->11, knockback 0.5->0.75
F1t2 locktime 0.8->0.4,
F1t2 tracer 0.100520 to 0.268832 -> 0.120520 to 0.163637
F1t1/t3 tracer start time 0.18->0.22
Fixed F3T3 (Sorry Bio!)
FRt1 knocktime 0.8->0.6
B1 locktime 0.3->0.45
Heavy t2 damage 42->32
Heavy t3 now uses t2's animation
 
Phalanx:
Fast 1 t1 locktime 0.32 -> 0.31, damage 12->9
Fast 1 tracer 0.237033 to 0.382712 -> 0.237038 to 0.404938 (lasts a bit
longer to combo into f2 better)
Fast 2 t1 locktime 0.4->0.425, damage 12->15, knockback 1->0.75
Fast 2 tracer 0.121111 to 0.193333 -> 0.121111 to 0.165 (ends a bit
earlier to not multihit and be a bit less safe)
Fast 3 locktime +0.05s, tracer lasts approx 0.1s longer
B3 added as a low-startup, low damage, safe on block attack to serve as
an alternative to the extremely high startup F3, H1, B1 (and to
encourage some actual mixups on Phalanx)
B3t1: locktime 0.6, damage 15, knockback scale 1.3
B3t2: Locktime 0.5, Knockback scale 1.1 ,Damage 20
B3t3: Locktime 0.7, Damage 30, knockback 1.0
T1/T2 tracer 0.201389 to 0.380250 (0.24s to 0.456s)
T3 tracer 0.329824 to 0.474354
Air forward landlocktime t1 0.5-0.4, t2 0.6 -> 0.4, t3 1.0 ->0.6
Air left T3 landlocktime 1 -> 0.65
Air right landlocktime t1: 0.65 -> 0.55, t2: 0.75 -> 0.65, t3: 1.00 -> 0.70
 
Judgement:
B3 locktime 1.2 -> 1.05
B3t2 locktime 1.2 -> 1.0
Heavy 1 t2 damage 60->50, t3 damage 70->60
Heavy 2 t2 damage 60->50, t3 damage 70->60
Heavy left t2 locktime 1.4->1.15
Heavy left t2 tracer to  0.260034 to 0.294834 -> 0.200097 to 0.294828
Heavy left t3 damage 80->64
Heavy right t2 locktime 1.5->1.35
Heavy right t3 damage 80->70