Back to previous resolution when escape was pressed in confirm resolution dialog
Fixed onEscapePressed event in addons loading screen.

It actually was unused previously. I'm also not sure why there was assert(false) ?
Show console on windows only in debug mode
Register some api functions
Play with bindless textures
Indirectly render instanced shadow
Use an instance manager
Merge Instance Manager and VAO Manager
Use draw element with base instance
InstancedShadow use vertexbaseinstance too
Fix some warnings
MDI works.