Added texture shaders and added it to shaders files
Textures
Textures added to game.cpp
Texture now has tex_coord
now with one side textured
Changes to mesh, trying to fix uv
Trying to put a ground plane
last tiny thing
Trying to make texture work for a ground plane
Working with GroundPlane
Texture no longer causing seg fault
TEXTURE IS WORKING
Before merge
Before merge
Merge branch 'master' into TextureLoading

Conflicts:
	shaders/Texture.frag
	shaders/Texture.vert
	src/graphics/shaders.cpp
added globals: kScreenWidth & kScreenHeight
deer movement/facing is way more stable now
removed extraneous debugging printf
shader change
Adding some camera rotation around the deer. Movement is screwed up though...