Redstone State Comments

Added comments to indicated what "state" is currently, based on the lang
file options.
Programmable Interface caused Client crash

Commented out PI stuff until sorted out later. Would cause a client
crash when player touched portal.
Server crash on non-player entity transport

Commented out a line that caused the server to crash when a non-player
entity passes into the portal.
Alternative fix to transporting entities

Instead of deleting the entity and recreating them on the other side,
simply move the entity over. Probably wont work for other-dimension
travelling.
Updated Forge

now using Forge version 10.12.1.1147
Revert to deleting entities on transport

Still dealing with the duplication bug, but reverted as I'm awaiting
word from ShadedDimensions on "world.loadedEntityList.remove(entity);"
Fixed Entity teleport error, corrected forge version

realized SD had taken a portion of World.updateEntity() for deleting
entities and found that if entity.isDead=true, on the next tick the
server would take care of deleting the entity with the same code. No
more crashes. Also corrected the forge version from 10.12.1.1147 to
2.1147
Fixed: Redstone Interface client crash

cachedDestinationLoc was being changed prematurely, so the cDL=null
check passed, but onEntityTouchPortal() would warp the entity before cDL
could be set to a variable and passed to teleport the entity. Moved the
lines and works as intended.
Fixed: Portal Modules disappear on server restart

Rewrote the module's writeToNBT and readFromNBT methods to correctly
store the module inventory slots in NBT.
Forge 1.7.10 Update

Updated Forge dependency to 1.7.10 and several small fixes.
3.0.1 Update

Cosmetic fix. Upped from 3.0.0b-final4
Merge pull request #121 from SkyNetAB/master

Fixes and 1.7.10 update