Use self instead of this for consistency
Add 'buffer' property that allows you to force the use of HTML5 on specific sounds to allow streaming of large audio files
Add support for multiple events per event-type, and use this to fix method chaining when a sound isn't ready to play
Update docs, generate new minified file, and bump version to 1.0.1
Update comments and make sure chaining works with 'on' method
Add 'off' method that allows for the removal of custom events and bump version to 1.0.2
Fix typo in documentation
Be sure to define 'self' before returning it
Fix issue with volume changes when on HTML5 Audio
Round volume values to fix inconsistencies in fade in/out methods
Add support for WebM audio
Generate new minified file and bumpt to 1.0.4
Howler.mute() now mutes all future sounds that are played until Howler.unmute() is called
A few more tweaks to make sure future sounds are muted when global mute is on
Fix Howler.mute() calls that happen before an HTML5 Audio element is loaded
Tiny typo in README.md
Merge pull request #7 from johnfn/patch-1

Tiny typo in README.md
Fix tiny typo in comments
Duration was not getting set correctly after a sound got pulled from the cache
Cancel the correct timer when multiple HTML5 Audio sounds are played at the same time