Update mods' data from their respective repos
Fix to permit cross-mod tech pairs

* Permits a civ-specific tech to replace a generic tech in a generic tech pair
Add server-to-client reporting mechanism

* It is now possible to pass log/debug/warn/error messages to the client, where they appear in the browser console
* This should help with debugging both the parsing scripts and the techs being parsed
Update mods' simulation data from their respective repos

Please consult the changelogs of the other repos for changes