Got texturing working
updated mac compatibility
More assests added
Merge remote-tracking branch 'origin/master' into landonMOE
in the process of reconciling differences
Texture is now completely functioning

Added more assests
Merge branch 'master' of git@github.com:landonepps/MOE.git
still trying to rectify differences
Merge remote-tracking branch 'origin/master' into landonMOE
mac difference check for textures
changed paths
Merge branch 'master' into JesseMOE

Conflicts:
	FGame/src/OnInit.cpp
Did some testing
added OpenGL context request
Merge remote-tracking branch 'origin/master'
textures working on mac
Fixed some mush stuff
Merge branch 'master' of git@github.com:landonepps/MOE.git

Conflicts:
	FGame/src/OnInit.cpp
SDL surface format standardized
mesh yeah stuff