Shaders Work.
Shaders now show message when  compilation fails.
On my way to impliment 3D transformations and lighting into the engine. Could not complete, but had to commit for security. did a lot of work. Created the ObjectBuffer, and has full functionality, except cleaning up at the end, nearly completed the 3dgraphic object, just need to add some mesh functions and it's done, Created the Graphics Engine, which now does the initialisation work, even better, but on the way to add the renderer. WorldTransform was added, and is usable.
Merge pull request #1 from AnurupDey/Testing_Shaders

Testing shaders