Implemented a Sun. Refactoring the daynight script. Still working on sentries and arrows
Implemented a Day x prompt
Added wolf spawning and despawning to Sundial script
Added starry night skybox and code to interpolate between the day and night
Set fog color to black to keep mountains from being bright at night
Removed Jeremy's old code for lights and days (sorry bro). Fixed a wolf spawning bug. Added the sound effects back and put them on the character (they are 3D sounds so you have to move them with the player or the volume will depend on your position. We should make them 2D sounds if we aren't playing them from a specific point like a wolf)
Simple arrows are working. They follow the target instead of using real projectile physics. The sentry will target the nearest gameobject tagged as Enemy.
Merged SunAndSentries with master. The game looks awesome.