* Added new 'MaterialOptions' mechanism to inform plugin of how to build materials to better support binding to GUI controls
* Added proper binding of material properties to GUI controls
* Placed material members into correct place in type hierarchy
* Fixed functionality that prints material properties from Daz to screen
* Fixed bug where material processor would miss bump properties due to different naming in newer daz shaders
* Added improvements from MentalRay material creation to standard Max material creation