envshot working but not correctly
now envshot does the target renderers at a proportionatesize and unskewed, but still the first of  them fails.
screen shots are PNG and envshots are TGA, but still envshots come out somewhat wrong
Removed include of SDL_syswm.h because it creates problems on Kubuntu 14.04 with Mir
Removed ARB endings from OpenGL calls
envToSky not working yet
Added check for Gallium drivers to use GLSL ES 3.00. #137
envshot and others working
astyle and other wonderbar stuff!
image.h included
Merge pull request #160 from BielBdeLuna/envshot

Envshot and cubemap to skymap transforms
skipping cut scene working
Removed unnecessary USERCMD_HZ. #129
Merge remote-tracking branch 'rb/master' into HEAD

Conflicts:
	neo/renderer/BufferObject.cpp
	neo/renderer/VertexCache.cpp
	neo/renderer/tr_backend_draw.cpp
	neo/renderer/tr_backend_rendertools.cpp