Added json2bdf map compiler tool. TODO: write documentation
More work on the editor
Added com_hitchwarning cvar, which prints to the console when a frame hitch is detected. Map headers are now in little endian instead of big endian. Fixed rounding bug which caused tiles to bleed into each other occasionally. Added com_maxfps cvar. Fixed game crashing if a zero-sized BDF is loaded. Fixed game failing to open BDF files in some situations. Started work on entity and DRLG code. Depth-based transparency and collision detection.