implemented basic camera
object-world matrix support
added new platform unspecific vector4
added it to the project >.<
removed DirectXMath for new Vector4 and Matrix4

and spent waaaaaaaay too long debugging the way that the camera and
perspective matrices work in a left-handed system.
Merge pull request #8 from 5-second-rule/camera-view

Added Camera and removed DirectXMath
ObjectLoader Added and FBX Loader Improved

Implemented an object loader. Also added texture and normal coordinates
being loaded from the fbx file.
merged master in
Fixed ObjLoader

Off by 1 error fixed and obj file is loading in. Still need to handle
textures.
Added texture coordinates and normals to ObjLoader

The texture coordinates and normals are now being stored for each vertex
in the vertex buffer.
Merge pull request #9 from 5-second-rule/object-loader/improveFBX

OBJLoader and FBXLoader provide Vertices with position, texCoords, and normals
basic movement added, up/down, left/right, forward (space)