Merge pull request #56 from mk200789/master

Implemented seize functionality
Merge pull request #57 from mk200789/master

Made map objective for seize button
Fine-positioned critical battle animations for paladin, sniper, swordmaster, and warrior.
Updated records and task tree.
Fixed JSLint errors, first pass (added missing semicolons, removed extra commas, minor indentation readjustments, excess new lines and trailing space removals).
Hooked up game over screen background.
Merge branch 'master' of http://github.com/chessmasterhong/WaterEmblem
Fixed JSLint errors, second pass.
Added screen fade effect to game over screen.
Added music fade effect on game over screen.
Updated records.
Merged seize tile objective with other objectives. Cleaned up repeated code.
Fixed JSLint errors, third pass. Refactored code (variables).
Fixed JSLint errors, fourth pass (scope and undefined entities errors).
Moving majority of players into extra_players directory
Moving extra enemies into extra_enemies folder
Removing old enemies
Removing extra animations
Moving extra animations into extra_animations folder
Unhooking uneccessary units/animations