Fix finite castles from infinite sand
Merge pull request #763 from waveney/wav25

Pretty Logicat buttons and some fixes
put all prices inside price:{} blocks

all Sand, Castle, GlassBlock properties moved inside price blocks in
preparation for further refactoring
refactor Molpy.Boost

get rid of a lot of this.prop = args.prop calls
reorganized and added comments
a little more tidying of Molpy.Boost
refactor Molpy.Badge

remove lots of this.prop = args.prop calls
reorganize and add comments
Merge branch 'master' into refactor
update readme
don't have to use Molpy.extend anymore, YAY!

moved temporal rift img stuff into the boost's creation.
Merge pull request #767 from LucidCrux/refactor

Refactor + readme
badges
refactor save/load 1 (boosts)

add new Boost property: saveData
refactor Molpy.BoostsFromString to use new saveData property
reafactor save/load 2 (boosts)

refactor boostToString to use new saveData property
idNum to which

changed the variable name to better reflect data stored
and again for badge save
fix ceiling 10,11 prices

oops, my bad
Merge pull request #773 from LucidCrux/fix_ceiling_prices

fix ceiling 10,11 prices
Redo of issue 769
Merge branch 'master' of https://github.com/eternaldensity/Sandcastle-Builder
Molpy.Dig fix (was overwriting sand change from SandToCastles)