Removing href-tags from log_game in transfer_valve.dm

Not sure I'm doing this the best way, but I couldn't come up with a cleaner way. Suggestions are welcome!
Machine overhaul 2: Constructable Revolution

Yeah i lost half of my work so its only other half
Durning this PR ill try to redo what was lost, in no way is it a
complete thing
Hope git wont do anything bad with it
Issues fixing

Added biogenerator and freezer/heater
Fixed issues gia pointed out
Added some lost sprites
Merge branch 'master' of https://github.com/tgstation/-tg-station into SayYiffYiffIfYouAreMachineFucker
A bunch of bug fixes

-fixed space ninjas not being able to charge directly from power cells - fixes #2139

-'fixed' Distro/Waste Monitors not displaying pressure read out when sensor was reading zero pressure - fixes #
227

-removed the canmove check on camera consoles - fixes #490

-Fixed stealmin's real ckeys showing in the admin-pm reply dialog's title - partially fixes #2163

-Fixed people buckled to chairs not dropping their items when appropriate (like when dead) - fixes #2172

-Fixed people being able to use uplink functions whilst stunned/dead/etc - fixes #2144
And some more issues

Returned gia's telesci interface
Fixed some mistakes and bugs
Also some more sprites
Deleted(i fucking hope) accidental investigate log
Conflict resolve attempt
Standartization and more issues fixing

More standart machinery procs
More sprites
Constructable mech rechargers
Over all tide up

Its not over yet folks, next are coming constructable kitchen machinery
and SMESes, update to newer uis, even more standartization and maybe
some more R&D content
Stay turned
Merge branch 'master' of https://github.com/tgstation/-tg-station into SayYiffYiffIfYouAreMachineFucker
Removing hrefs from log_game in chem_grenade.dm

Fixes #2333
Removing hrefs from log_game in ghettobomb.dm

Fixes #2333
ops
Semi-final update

Moved microwaves, biogenerators and R&D console to newer ui(not the nano
one)
One more deneric machine proc for unwrenching stuff
What didnt done: SMESes and hydro trays
Maybe all add them in the final update, maybe not, im not sure
Merge branch 'master' of https://github.com/tgstation/-tg-station into SayYiffYiffIfYouAreMachineFucker
Added syndicate playing cards. As a consequence card code now supports multiple deck styles.
Mineral doors won't close anymore if there's a mob under them. Even a butterfly.
Mineral doors will now update the air when closing and opening. No more magic air shields from here.
Fixed some stupid snowflake in card attacking
Merge remote-tracking branch 'origin/master' into inb4gambittraitor
Added a deck of syndicate playing cards to the Syndicate Mothership.
Asteroid/Mining Mobs ver 1