Added expiremental ambient light
	modified:   Shader-120/texture.frag
	modified:   Shaders/texture.frag
	modified:   engine/Game.cpp
	new file:   engine/Light.cpp
	new file:   engine/Light.h
	modified:   engine/Makefile
	modified:   engine/Scene.cpp
	modified:   engine/Scene.h
	modified:   projet-freebsd
Build on Win64

It's just the build on Win64, dont forget adapt data/config with
OpenGL version 3 2
and monitor with something better
Finalize basic directional light system
	modified:   Shader-120/texture.frag
	modified:   Shader-120/texture.vert
	modified:   Shaders/texture.frag
	modified:   Shaders/texture.vert
	modified:   engine/Camera.h
	modified:   engine/Game.cpp
	modified:   engine/Light.cpp
	modified:   engine/Light.h
	modified:   engine/Object.cpp
	modified:   engine/Object.h
	modified:   engine/Scene.cpp
	modified:   projet-freebsd
	modified:   util/Shader.cpp
Basic directional light system on win64
Merge branch 'current'