Fixed cursor problem.
test main added.  Not sure if we'll still keep using this.
update of make file.
Update of make file.
Some clean up.
Health and Mana properly update now when using the amulets and rings of
food and water conservation/nourishment.
Refactored code to get rid of View3dIsAllowDip, DisableDip, and
EnableDip.  The global variable being set was being overwritten.
Fixed teleporting into a water caused from a script with water walking
ring.
Remove commented out sections of View3dAllowDip() and general clean up.
Merge commit 'e8cf46dcd88dda81b7985cb6c00195a3333655ed' into
OpenGLEngine
This updates the OpenGLEngine version with the master branch.

Conflicts:
	Build/Windows/VC2010/AA/AA.vcxproj.user