Fixed project version detection for alpha versions of TMW
Removed hacked-in calls to TMW.C.SettingCheckButton.ConstrainLabel
Removed last traces of IE:CreateSettingFrameFromData()
Unit conditions now do support thisobj substitutions (although I still don't recommend doing so)
Lua conditions that don't use thisobj will no longer error when the parent doesn't support thisobj substitutions.
Fixed an error that was preventing the condition type selection menu from being shown for unit conditions.
 ** The NPC ID condition should now work correctly with npcIDs that are greater than 65535 (0xFFFF).
Documentation update
Duration triggers now work properly (there was a break statement that was breaking all duration triggers once a duration trigger was encountered that was attached to an icon with a duration of 0).
 * You can now enter a spell prefixed by a dash to omit that spell from any equivalencies entered, E.g. "Slowed; -Dazed" would check all slowed effects except daze.
 * You can now anchor groups to the cursor.
- TellMeWhen no longer includes the massively incomplete localizations for itIT, ptBR, frFR, deDE, koKR, and esMX (esMX now uses esES). If you would like to contribute to localization, go to http://wow.curseforge.com/addons/tellmewhen/localization/
- The resize corner texture is now hidden while moving and resizing a group
The dummy cursor is no longer right in the middle of the screen and is no longer on top of everything.
Added a warning when checking no-source-reported buffs when using Only Check Mine
"Only check mine" is now "Casted by me"
Casted isn't a word
"Cast By Me" is now "Only Cast By Me". Hopefully this is the last time I rename this?
All tooltips in TMW are now anchored to their parent frame (which is always how i've developed TMW due to my other addons)
Undo/Redo/Reset buttons in the icon editor are now disabled for tabs that don't edit icons
Stack animations should now be processed correctly when an icon reports is stacks as being nil
You can now add an event handler that will cause an animation to play continually while a set of conditions evaluate to true.
Added Lua "While Condition Set Passing" notifications
While Condition Set True triggers for sounds
Announcements now support While Condition Set Passing triggers
Config_Slider now has a bunch of functionality, including an adjusting mode in addition to a static mode. Conditions are moving towards using this as the base for their slider, but it still needs a textbox mode.