adding MOAIUnitzSound::_getFilename()
adding MOAIUnitzSound::_getFilename()
added vungle back into ios on studio branch
forgot a file for vungle
updated vungle for ios6 compatable libraries
added an non-ignore for the vungle.a
Eric updated things for slots
updated adcolony to new library for ios6
updated for ios6 iphone 5
forgot to add ignore for chartboost lib
merged master into studio to get bug fixes
add log message MOAI_FileOpenError_S

While this may seem redundant with MOAI_FileNotFound_S, there
may be cases where the file exists but can't be opened, e.g.,
due to permission errors. This also supports a safer code structure:
actually try to open the file and log if it fails, instead of checking
for file existence and then just assuming it will open.
use MOAILogMessages::CheckFileExists instead of USFileSys::CheckFileExists so we get an error message
Log if file didn't open successfully
check and log if sound file doesn't exist

I would have preferred to check whether the actual file-open
operation succeeded, but this would require adding a check inside
untz itself, which doesn't have a clear logging mechanism at
the moment.
- Camera support for iOS on moai
Script node apply of attributes should unpack attribute id or it will not be applied
- Fixed not dimissing picker
added setTerrainMask () to MOAIPathFinder; renamed setTerrainScale () to setTerrainWeight ()
Adding GCM support ( replacing C2DM )