Default converters for WastelandA23.Persistence Assembly introduced

Other changes:
-Removed default converters from TypeConverter requiring it to receive an object that implements IConversionDictionary
-Moved default converters to DefaultTypeConversionDictionary and subclassed that in WastelandTypeConversionDictionary adding specific converters for WastelandA23.Persistence Assembly
-Added generic TypeMapper that compares types from two different assemblies by name and maps them; where inheritance exists on both sides those derived types are included
-Did some housekeeping including the bundling of attributes and exceptions in seperate modules as well as moving the actual player class hierarchy within the Project WastelandA23.Persistence to a seperate folder called "Hierarchy"
-Since the database I am using is a local instance on my machine no reason to exclude the "App.Config" files anylonger