Native AI compatibility
Minimal extraction value for mex
Conch:
 * Cost 210 -> 180
mex_spot_finder: get rid of _G and only json-encode mexdata if a local AI exists
Revert "Minimal extraction value for mex"

This reverts commit 77ced1f4e9cae94acc726c9f16397dca9a6c6237.
Added Trident unit AI.
Merge pull request #33 from Anarchid/master

Native AI compatibility: Take three
Actually increased Brawler range 500 -> 600.
Fixed some unbounded Spring.GetUnitCommands that appeared in transport scripts.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Merge branch 'master' into balance
Newline commit.
Merged balance into master. Preparing for stable.
Replaced SYNCED in Capture with UnitRulesParam. Kept old 91.0 version.
VERSION{v1.2.7.0}
Reduced Dagger sonar by 50.
Fixed Enforcer hit graphics and reduced volume.
VERSION{v1.2.7.1}
Fixes:
 * unit_attributes 91.0 problem.
 * Script name for Urchin.
 * Hitsphere of Urchin.
 * Dirtbag volume.
 * Scallop firing, weapon emit points swapped.
VERSION{v1.2.7.2}
Units can no longer enter opposing factories.
Fixed tactical AI strangeness by removing raw move (need to fix gunship move order in midair bugs).
Dirtbag:
 * Health 650 -> 600
 * DPS 25 -> 10
VERSION{v1.2.7.3}

Dirtbag:
 * DPS 10 -> 18
 * Removed death explosion damage (was 50).
 * Added some death impulse to reduce the occurrence of stuck units.

Hunter:
 * Damage 30 -> 32
 * Range 330 -> 340

Ultimatum can shoot underwater.
Removed Leviathan antinuke.
Reduced Reef antinuke range 1500 -> 1200.
Slightly fixed Scallop overshoot.
Added variation to Hunter and Scallop impact sounds.
Further fixes to Prevent Lab Hax.