v0.0.20
End screen UI implemented, characters imported. Beetles broken?
v0.0.21
Replaced darkness overlay
Various bugfixes/optimisations/code tidying
v0.0.22
Fixed beetle animations, slowed camera, changed gold value, all allies now break rocks, tap functionality fixed
v0.0.23
Replacing creeping darkness with stacking enemies - stage 1!
v0.0.24
Enemies stacking tetris-stylee
v0.0.25
Overhauled combat system - characters now have "attack zone" triggers to determine if targets are in range
v0.0.28
Fixed animation issue, fixed bugs with new combat system and projectile units
v0.0.29
Fixed tetris buildup, attack ranges, and bugs galore
v0.0.30
Fixed bugs with ranged characters attacking rocks, limited attack ranges to the play area, fixed bug with chasing beetles not attacking
Formation and FormationProfile scriptable objects added
Started custom editors for Formations
Implemented sequences. Completed custom editors.
Implemented Wave system
Boz not attacking rocks fixed
v0.0.32
Fixed Boz and Beetle bugs, replaced RockChooser with more flexible ProbabilityTable script