Added failing integration tests to show that unsecure code can be ran, the loader is not safe yet.
The tests that check for a security exception now expect a SecurityException to occur.
Started working on AI Fighter
Added logging of IP address when a socket connects
Sandboxing mods now partially works, however code executed in callbacks is still unsafe.
Removed unnecessary imports.
Preventing AIs from scheduling more than one action at the same time
Modifications to AICommand, added possibility to pause all AIs
Added HelpCommand, can now invoke commands from clients with /help
Fixed bug that caused decks to not load properly. Fixes #84
Added `getRemoteAddress` to ClientIOs
Added toString method of ClientIO
Added description of HelpCommand
Connection is now closed on JsonParseException
Fixed ServerConnectionTest
Added toString implementation of some Components
Added possibility to show scoring data for debugging AIs
Added EntityCommand to debug specific entities
'/'-commands are sent back to the sender in a private message
Card List and Active Deck List are now sorted by cardId