Removed obsolete PathArray
* Now the bot starts a bit slower if it just got lost, randomly
* Do not try to move "back" if with back right before switch
* Always throw once-only switches as long as they're not the ceiling-lower kind
* Now the automap shows the paths
* Now the bot will just stay calm when it has to wait for a sector to change height
* Lifts can now be passed all the time, no round-abouts
* Crusher triggers are now potential targets if they may reactivate stasis ceilings
* Fixed some crusher handling logic
* Bot now slows down in areas where it doesn't have much velocity control.
* Doors are now transparent to the bot
* Work a bit on the combat AI not to invert the charge like stupid
* Now only falls are registered for slowdown
* Straferunning enabled unless going into a switch