Fixes #29. The issue was not the conveyer tile itself: It was the game
always respawning bonzo from where he entered the screen if he landed
anywhere on the screen, even if that would cause him to fall to his
death. Whilst the original algorithm dealt with him falling INTO death
and respawning later, it critically never handled him falling,
surviving, and dying, only to respawn at too high of a place (typically
when using the Wing powerup.

Updated .jar