Add leapHands.js that makes avatar fingers mirror real finger movements
Add interim work-around and TODOs for Leap Motion controller issues
Lower left and right hands independently when no longer being tracked
Refactor w.r.t. hands
Construct controllers in inactive state
Add hand pitch, roll, and yaw from Leap Motion
Add TODO for reviewing Leap Motion right hand roll calculation
Position avatar hands with Leap Motion with no roll, pitch or yaw
Add hand roll, pitch, and yaw
Fix up hand roll, pitch, and yaw as best able for now
Access wrist controller rotation only once per frame
Add calibration of "zero" position according to avatar body
Add calibration of physical hand height
Apply right hand roll work-around only if Windows
Merge pull request #3429 from ctrlaltdavid/20021

Code Review for Job #20021