Fixed transforms getting messed up by rotation and scaling in the editor transform gizmo, fixed transforms getting messed up on Undo after rotation and scale in editor, fixed lines disappearing in the transform gizmo, fixed typo in documentation
Transform matrix now always rebuilt if dirty on render
Fixed crash on quit in entity editor
Fixed asset browser crashing in some scenarios
Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions
Scenes with unnamed and duplicately named objects will now import properly
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
Improved mesh collision object generation, Added the ability to
construct compound collision objects from meshes.
Added the ability to get and set the physics time step.
Added support for static concave meshes, added the ability to set the
max slope for the Physics Character class.
Added collision mask support, converted RayTestResult and
CollisionResult to classes for use with Lua.