Initial Mac port of Rigid3D using Xcode build project

CameraExample now works on osx mavericks
Print out driver info on program startup
Updates to Rigid3D.xcodeproj
Updated .gitignore file
Updated GLFW libs to remove warning about including gl3.h and gl.h
Removed ext/freetype-gl
Merge branch 'master' into mac-0.1.0-copy