Remove auto update functionality in Shape.
Fix incomplete methods in Rect. Add attributes and indent method constraints.
Add comments in Mouse and add new SDL functionality there and in Keyboard. Furthermore I remove Mouse.fetchCursorPosition. Now Mouse.getState returns the state and take the coordinates pointer as parameter. But they are optional.
Update Documentation.
Clean up + refactoring
Full Upgrade. Many improvements. But yet not fully documented.
Add Indices in VertexArray. Change indice parameter in VertexRenderer VertexBufferObject from int[] to uint[] and improve significant the Window.capture method.
Rename 'getIndices' to 'fetchIndices'.
Adapted and completed documentation.
Fix property errors. Change build script. Get rid of -property flag and improve the usability.
Fix build script, add new allocator design and change Drawable interface. There is no need to pass the window to the render methods.
Undo disabled code.
Fix unittest.
Change Allocator design again and reimplement Unqiue pointer.
Error adaption.
Create README.md
Add Time struct, modify Clock and improve a few bottlenecks.
Remove unused imports. Thanks to 'https://github.com/Dgame/SimpleDAT'
Bug fix in shared_ptr and Font. Remove Finalizer and terminate method. Add dll files.
Add Window finalizer.