Removed bad reference in iOS.
Fixed config mapping for iOS.
Whitespace fixes.
One more try at fixing the configuration mappings for iOS.
Being more specific about building the Release|iPhoneSimulator configuration.
No longer define <AndroidApplication> for libraries.
Whitespace fixes.
Fixed missing reference for Ouya.
Texture3D shouldn't be part of Ouya build.
Removed unnessasary exclusion.
Swapped DefaultTargets and ToolsVersion to match standard projects.
Added missing import for Win8.
Fixed VisualStudioVersion conditional.
Trying some things to fix Windows 8 builds.
Fixed solution for Windows 8 builds.
Fixed target for PSM.
Some more PSM fixes.
Set pipeline assemblies to "Any CPU".
Fixed MonoDevelop.MonoGameContent projects to use "Any CPU".
WindowsPhone was not setting the Release x86/ARM configurations as buildable.
WindowsPhone now gets the Visual Studio 2012 header.
Added support for user defined project GUIDs.
Restored the original project GUIDs.