Fix compiling on Mavericks. Users on older systems will need to change a few lines in either of those scripts, but it should not break their build. For now, I'm saying it Fixes #2304 .

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15447 3db68df2-c116-0410-a063-a993310a9797
Hellenistic ranged siege animations commit

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15448 3db68df2-c116-0410-a063-a993310a9797
Carthaginian ballista

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15449 3db68df2-c116-0410-a063-a993310a9797
Fixes a bug that caused script filenames to be defined as properties of the global object.


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15450 3db68df2-c116-0410-a063-a993310a9797
Petra: some tunings and cleanings

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15451 3db68df2-c116-0410-a063-a993310a9797
fix guard command broken in recent commits

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15452 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15453 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Correct assignment dropdowns to always be adjustable by the game controller.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15454 3db68df2-c116-0410-a063-a993310a9797
Rebuilds precompiled win32 NVTT and OpenALSoft libs with VC++ 2010, refs #864

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15455 3db68df2-c116-0410-a063-a993310a9797
Updates precompiled win32 libpng to 1.6.12, built with VC++ 2010, refs #864.
Removes unused ffmpeg definition from extern_libs4.lua

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15456 3db68df2-c116-0410-a063-a993310a9797
Removes bundled ENet source. NOTE: system libenet (1.3) is now required on *nix, see BuildInstructions for updates. This change requires running update-workspaces. Fixes #1568.
Updates update-workspaces.sh and build-osx-libs.sh for this change.
Updates precompiled win32 ENet to 1.3.12, built with VC++ 2010, and moves it to libraries/win32, refs #864.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15457 3db68df2-c116-0410-a063-a993310a9797
Missed changes from r15456

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15458 3db68df2-c116-0410-a063-a993310a9797
Updates LICENSE.txt files for recent changes

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15459 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15460 3db68df2-c116-0410-a063-a993310a9797
Fix build-osx-libs properly for mavericks after learning some Bash.
Fix a long-standing typo in TerrainRenderer for water rendering that apparently had no effect.
Don't compress the water textures to make it look better. They will be changed anyhow.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15461 3db68df2-c116-0410-a063-a993310a9797
git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15462 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
remove predefined AI in some skirmish maps, so that the default is taken

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15463 3db68df2-c116-0410-a063-a993310a9797