Added KILL actuator support
Added support for Blender plugin in GameObject accessor
Small cleanups in libcontext
Removed the bound/unbound confusion with stop actuator
Restored automatic moving when adding nodes
Added AddHiveNode operator to Operators module
Added more generalised binding support through plugins (not blender specific)
Updated readme to mention plans for launch actuator
Added support for advanced parameters as entire parameters (blenderview)
Renamed attribute variable causes bug
Fixed matrix binding for non relative matrices.
Fixed typo in hivemodule from changes.
Removed reserved typename "v" and "value", subject to change.
Forwarded process management functions.
Fixed advanced for nested blenderviews.
Implemented functional launch actuator (requires some fixes for GUI display)
Modified some plugin and socket names