Revert "bfq-iosched: Set bfq_back_penalty = 1"

This reverts commit af99b5282346a2a85789807c04fb80c6e247fe3f.
Revert "bfq-iosched: Tuning for SSD"

This reverts commit 520d1a93484af36bf65554f30e665310ce984722.
Revert "block: bfq: add Early Queue Merge (EQM) to BFQ-v7r1 for 3.4.0"

This reverts commit d64407ec1441435499d65db226b809971a9f3fbd.
Revert "block: bfq: introduce the BFQ-v7r1 I/O sched for 3.4"

This reverts commit 84390cb2eb7cdf1132f18ae88a41587b326c66d0.
block: introduce the BFQ-v7r2 I/O sched for 3.4

Add the BFQ-v7r2 I/O scheduler to 3.4.
The general structure is borrowed from CFQ, as much of the code for
handling I/O contexts. Over time, several useful features have been
ported from CFQ as well (details in the changelog in README.BFQ). A
(bfq_)queue is associated to each task doing I/O on a device, and each
time a scheduling decision has to be made a queue is selected and served
until it expires.

    - Slices are given in the service domain: tasks are assigned
      budgets, measured in number of sectors. Once got the disk, a task
      must however consume its assigned budget within a configurable
      maximum time (by default, the maximum possible value of the
      budgets is automatically computed to comply with this timeout).
      This allows the desired latency vs "throughput boosting" tradeoff
      to be set.

    - Budgets are scheduled according to a variant of WF2Q+, implemented
      using an augmented rb-tree to take eligibility into account while
      preserving an O(log N) overall complexity.

    - A low-latency tunable is provided; if enabled, both interactive
      and soft real-time applications are guaranteed a very low latency.

    - Latency guarantees are preserved also in the presence of NCQ.

    - Also with flash-based devices, a high throughput is achieved
      while still preserving latency guarantees.

    - BFQ features Early Queue Merge (EQM), a sort of fusion of the
      cooperating-queue-merging and the preemption mechanisms present
      in CFQ. EQM is in fact a unified mechanism that tries to get a
      sequential read pattern, and hence a high throughput, with any
      set of processes performing interleaved I/O over a contiguous
      sequence of sectors.

    - BFQ supports full hierarchical scheduling, exporting a cgroups
      interface.  Since each node has a full scheduler, each group can
      be assigned its own weight.

    - If the cgroups interface is not used, only I/O priorities can be
      assigned to processes, with ioprio values mapped to weights
      with the relation weight = IOPRIO_BE_NR - ioprio.

    - ioprio classes are served in strict priority order, i.e., lower
      priority queues are not served as long as there are higher
      priority queues.  Among queues in the same class the bandwidth is
      distributed in proportion to the weight of each queue. A very
      thin extra bandwidth is however guaranteed to the Idle class, to
      prevent it from starving.

Signed-off-by: Paolo Valente <paolo.valente@unimore.it>
Signed-off-by: Arianna Avanzini <avanzini.arianna@gmail.com>
block, bfq: add Early Queue Merge (EQM) to BFQ-v7r2 for 3.4.0

A set of processes may happen  to  perform interleaved reads, i.e., requests
whose union would give rise to a  sequential read  pattern.  There are two
typical  cases: in the first  case,   processes  read  fixed-size chunks of
data at a fixed distance from each other, while in the second case processes
may read variable-size chunks at  variable distances. The latter case occurs
for  example with  KVM, which  splits the  I/O generated  by the  guest into
multiple chunks,  and lets these chunks  be served by a  pool of cooperating
processes,  iteratively  assigning  the  next  chunk of  I/O  to  the first
available  process. CFQ  uses actual  queue merging  for the  first type of
rocesses, whereas it  uses preemption to get a sequential  read pattern out
of the read requests  performed by the second type of  processes. In the end
it uses  two different  mechanisms to  achieve the  same goal: boosting the
throughput with interleaved I/O.

This patch introduces  Early Queue Merge (EQM), a unified mechanism to get a
sequential  read pattern  with both  types of  processes. The  main idea is
checking newly arrived requests against the next request of the active queue
both in case of actual request insert and in case of request merge. By doing
so, both the types of processes can be handled by just merging their queues.
EQM is  then simpler and  more compact than the  pair of mechanisms used in
CFQ.

Finally, EQM  also preserves the  typical low-latency properties of BFQ, by
properly restoring the weight-raising state of  a queue when it gets back to
a non-merged state.

Signed-off-by: Mauro Andreolini <mauro.andreolini@unimore.it>
Signed-off-by: Arianna Avanzini <avanzini.arianna@gmail.com>
Reviewed-by: Paolo Valente <paolo.valente@unimore.it>
bfq-iosched: Tuning for SSD
bfq-iosched: Set bfq_back_penalty = 1
msm: kgsl: Add an input handler to power up the GPU on a touch event

On a device where the primary input is a touchscreen nobody is
surprised that touch events are often the catalyst for drawing
frames. If the GPU is in slumber we can get a jump on the action
by watching for touch events and turning the GPU on in anticipation
of a draw call. Register for events from all input drivers
returning EV_ABS events and queue a work task to power up the GPU
if it is currently in slumber.

Change-Id: Ic0dedbadbdc96ef9ddd78252ea65f8e1cdd00110
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>

adapted for FLO/DEB use

Signed-off-by: Paul Reioux <reioux@gmail.com>