Started reboot, getting rid of old code. Trying out C++11 and a more
safe, clean C++ style.
Got enough time to do this...
Ordnerstruktur, Vector Matrix übernommen und verfeinert. Doku
aufgesetzt.
Added entity component system in its C++11 version.
StateManager und Stage hinzugefügt.
Font und Texture.
TGA Dateien laden und als OpenGL Textur aufsetzen.
Text.
Shader added, basic GLUT setup.
Buffer added, still can't render...
Bug fixed in VBO, still not rendering.
Tests
More tests...
Finally it's rendering!
Put all that stuff into a useful form.
Added components for rendering.
ToDo updated.
Under newer versions of Juno the settings are located at Project
propierties -> C/C++ General -> Preprocessor Include Paths, Macros etc.
-> tab Providers -> CDT GCC Builtin Compiler Settings ().

Add -std=c++11 below.
Restarted working on this.
Maybe porting my Java Game over, if I get boost::asio to work properly.
Added gl3w.h, started using states.
Implemented text output.
Improved the state manager.