Clean up link color checks
Also check if captured (for unlinked control points)
Remove a team counter (useless waste of processing power)
Use a special function to handle onslaught debug prints
Don't cull the generator, to allow showing it blowing up while player is anywhere in the map
Spectators also see the explosion
Add some particle effects when touching/capturing a control point
Use a list for links too
Remove some duplicate waypoint sprite names
Don't allow dead/frozen players to activate control points
Use aliases instead of switches for each team
Precache ice model on world init, it can be used outside freezetag
Use different models for buffs when available
Only remove sendflags in onslaught (not the best solution, but fixes some problems with waypoints in other modes)
Replace some missed team checks with the proper macros
The ice model is now precached at world init, these precaches are no longer needed
Add an option to allow setting object solidity to SOLID_BSP (not a wise move though, these objects can't be scaled properly and may lag)
Disallow resizing BSP solid objects (currently broken)
Allow per model selection of SOLID_BSP, rather than forcing on all newly spawned objects
Disable vehicle until it's been activated in onslaught