Fix for 3DTV mode with non-unity render scale.
Merge branch 'master' of https://github.com/highfidelity/hifi
Merge branch 'master' of https://github.com/highfidelity/hifi
Fix for ambient occlusion in 3DTV mode.
Use glFrustum rather than Oculus's projection utility method, which seems to
be returning weird results.
Oh, when will I learn not to use "near" and "far" as variable names?
Merge branch 'master' of https://github.com/highfidelity/hifi
Merge pull request #3728 from ey6es/master

Fix for lights/shadows on Oculus, as well as a couple fixes for 3DTV mode.