Hamfisted fix for reonstitutors

Through significant guesswork and reverse engineering, I was able to get
reconstitutors to mostly work.
I'm hoping someone more competent will come around and optimize what
I've got here to work better.

Known bug and/or features:
- Having more than one of each of these consoles on the entire map being
fed fossils can cause problems. Not a problem with paradise map, as
there's only one of each console. If you're on a map with multiple of
these consoles, just stick to one specific one and hope nobody else
starts stuffing fossils in the others.

- as a subset of the above bug, finding a genome sequence in one console
will prevent you finding that sequence in another console of the same
type.

- Screwdrivering a console off and then back on will delete all genome
sequences found for that console, and prevent you from finding those
sequences again ever. As each specific genesequence stands for a
specific mob or plant, you'll miss out on spawning that mob/plant. Blame
Garland Corp.

- Screwdrivering off and back on the animal console will also call the
init() for the plant console. :expressionless: