Implemented gpu memory friendly kernels.NOT WORKING
Changed Transformation matrices.Each transformation is stored in a different vector
Added print function for cudaScene_t
Fixed cudaScene_t kernels.It's still too slow. glm::vec4 is not aligned
Removed a few scalar values to reduce the number of register/thread
Reduced bvh traversal divergence.It's ~3x faster
Added new render function for drawing cudaScent_t to opengl pixel buffer
Changed bvh leaf intersection arguments.Each pointer is __restricted__
Create static lib for cuda code
Added breadth-first bvh traversal