Autoselects newly added user in the JList.
Renamed enemy classes.
Balanced fire rates.
Fixed a crash when spawning boss.
Difficulty multiplier now only applies to new enemies, not those already in play.
This fixed an issue where bosses would gain health faster than they could lose it due to their high base health.
Added comments.
Preliminary commented out the getHeight() method and variables related to this.
Preliminary commented out the getHeight() method from Mobile and variables related to this.
Renamed enemy classes.