Adding libGDX texture atlas support and making texture atlas usage transparent between hardware/buffer mode. Use Assets.loadAtlas(textureAtlas) to load the regions from the atlas which can then be referred to as Strings as with normal embedded assets.
Fixing matrix math. Nonuniform screen scaling now works correctly without skewing images.
Pass 0 for frameRate in Engine constructor to use value defined in project.xml.
Adding screen/scene overlays including scanlines and RGB noise.
Allow scaling scanlines with the screen.
Fixing a very rare Emitter bug.
Bug fix - setting Canvas alpha to 1 doesn't trigger redrawing buffers.
Allow float scanline frequency/thickness.
Emitter scale parameter, which will multiply with particle scale.
Quick explanatory note about HaxePop.