starting biome testing
removed different grid size for different axis
fixed chunk loading
starting biome generation
replaced TSharedPtr with std::shared_ptr
added GTest unit test setup, abstracted away most of the unreal engine data structures for more modularity and easier testing
this is the worst thing ever
fixed another bug, improved test fixture
derpy me, need to use -1,0,1 to check for circumcircle inclusion
continued fixing derpy mistake from before
alright, no observable errors for the time being
did another refactor of the models to get rid of unreal dependencies
added alternating vertical and horizontal subdivisions for delaunay triangulation
added experimental project, added perlin noise implemention
got the project compiling in xcode
adding osx project settings
added test project
added more tests, refactored vector files
added vector3 tests
made fractal perlin noise