Add base-color plain.png.
Use a consistent palette for hair base images.
Save cutout-for-shooting-arm out of the xcf file.
Fixes for male shooting-arm cutout. Add female shooting-arm cutout.
Add identify-frames and extract-frame scripts.
Generate base-color hair for male and female.

Includes fixes to standardize hair position relative to head, use standard
cutouts for shooting arm (and body, for "hair over shoulder, behind body
but in front of back arm"), etc.
Put #FFFFFF back into the palette.

Some of the female hairstyles use #FFFFFF, which I had originally changed
to #FAF8F9 when I standardized the palettes -- the two colors weren't
visually distinct. Later it turned out that in some recolors, that extra
color does make a big difference; so, put it back.
Remove #E8CFE4 from the palette.

Page and page2 were non-palette, and used #E8CFE4 incidentally for a few
pixels when they mapped to a palette; use another color instead. Plain
and ponytail2 used #E8CFE4 and #FAF8F9 as the two lightest colors; change
these to use #FAF8F9 and #FFFFFF to match everything else.
Add extract-palette script.
Cleaned and Standardized Hair Palettes

I went through all the hairstyles and grabbed the four directional
sprites and four unique fall animations and placed them in separate
"base" files. I then recolored all the male sprites so they used the
base female sprite colors, as well as fixed the color scheme of the
female sprites so the lightest two base colors were correct. I also
updated the hair palette so it too was correct.
Generate recolors.
Merge branch 'universal-hair' of https://github.com/joewhite/Universal-LPC-spritesheet into universal-hair
Add shadows to the plain and ponytail2 source images. (Not yet used.)
Fixed Hairstyles Up to Date

Fixed all hairstyles I updated before Joe White's changes. Bunches,
Long, Loose, Page, Page2, Princess, and Left/Right Shoulder have the
sixth shade color as well as the fall animations filled out. Also fixed
the hair XCF palette again.
Merge branch 'universal-hair' of https://github.com/joewhite/Universal-LPC-spritesheet into universal-hair
Fixed Male Hair Hurt Sprites

Fixed all the male hair sprites when hurt/down. The male hair sprites
now animate properly though they may need some touching up they at least
look decent. Also added the lightest color to all male hairstyles.
Make the rakefile work with spaces in the path.
Merge pull request #1 from jrconway3/universal-hair

Added Fixed Base Hair Sprites
Added New Hairstyle + Cleanup

Add a new hairstyle, "Shortfro" (or "Short Afro"), new build bases for
body sprites (the bodies positioned correctly so new hairstyles can be
created easier), and removed old hair bases as the new bases are under
_build/hair and organized properly already.
Removed Shortfro, Added Topknot Hairstyles

Removed the now unnecessary "Shortfro" hairstyle. Also added four
topknot hairstyles; a basic topknot, shortknot, longknot, and xlongknot.