added callbacks which you can pass along when adding or removing a game objects, so you can ensure that the objects are added to the game loop before continuing you logic.
added passing the actual object along with the callback
Merge pull request #210 from spilgames/204-add-remove-callbacks

Add callbacks to adding and removing game objects
added isMatrix to sugar functions
added getRandom in range functions to Sugar
moved sorting before redraw and drawing objects
Implement clickdown and clickup to function correctly
Added support for multiple row animation
Merge pull request #218 from spilgames/650-multiple-row-animation

Added support for multiple row animation
Make it backwards compatible
Fixed having nested objects in base object
Merge pull request #215 from spilgames/211-clickable-pointerUp-pointerDown

Implement clickdown and clickup to function correctly
Merge pull request #219 from spilgames/217-baseobject-nested-objects

Fixed having nested objects in base object
moved stable sorting to Sugar.sort.stable because it’s syntactic Sugar
Created gameData object with relevant game data
Updated the calling of all update and draw methods in components and examples
Merge pull request #223 from spilgames/220-pass-object-update-draw

220 pass object update draw
scalable speed fixed.
Merge pull request #225 from spilgames/191-fix-scalable-speed

scalable speed fixed.
added simple example for index
Changed title
Added to example page