Removed a number of unnecessary files, added a Minion base class for minion cards, and a Player base class for Players
Missed some files
Rewrote the Networking code, now uses a Local MasterServer instead of Unity Default. Added RPC functions for rotation and player number.
Missed NetworkManager.cs
Added GameServer.cs, updated NetworkManager.cs and Player.cs to work with the RPC server connections.

Issues:
 - Error on RPc call because remote method doesn't exist - Need to manually assign NetworkID.
Shelving this code as it is non-functional at this time.

Moving into a second branch for other network testing.
Finished the rewrite of the barebones of the Player.cs/Minion.cs class'.
Merge pull request #1 from GlennMoir/L

L