Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
Fixed some doc typos.
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
Upgraded p2 to latest build.
Fixed Body.removeFromWorld
Disabled World bounds by default.
Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.