Pressure plates can be activated by the colliders, and it's handled correctly.
Platforms values are initializes in scenario.
Button trigger added
Stairs are working.
[Cleaning] Removed unused lines.
Work on cubes on rails, scene will be committed appart
Work on cubes on rails
Merge branch 'develop' into tempo

Conflicts:
	game/Assets/LvLCompletTry.unity
Added box colliders for triggers on cubes on rails
reflectable prefab was empty
Commtting on the right branch
Merge branch 'tempo' into develop
Meh
Enlarging colliders
There will only remain one camera... !
Revert in progress
I will eventually manage to do it at some point
ajout du code à formes.
Merge branch 'develop' of https://github.com/aurelien-defossez/double-waze into develop
This is not a perfect scene, but quite enough :) Implemented pushed stairs pieces to unlock floor 3