temp changes
refactoring the socketmanager... not finished...
major refactor in SocketManager. It can now sends messages across channels. However, there is still the problem that the session id will be missmatched across channels
player and admin server try to use field _roomName when available
removed old methods from SocketManager
trying to make sure that the session id is always adequate also with inter channel communications
refactor of SocketManager completed
updated client build
merged