Randomized AI starting lawsets
Removed NT Default, Robocop, Paladin from starting rolls. Adjusted priority to 75% Asimov, 25% Corporate.
Seriously 70/30 Asimov/Corporate this time
Non-Asimov lawsets commented out. Double Asimov so proc doesn't break.
Adds a new soviet vending machine with soviet ushanka, uniform, squatter track suit and hat, contraband AK and hardsuits. Adds contraband nazi hardsuits and plasma MP40s.
Fixed some shit. Separated nazivend and sovietvend machines into costume only and costume + armor and weapons versions. Added some new outfits to soviet: fur coat and hat, blue camo fatigues and beret.
Added changelog and minor fix to blue camo beret
another sprite fix
Improved comments, reinitialized base_law_type as Asimov
yours truly
Makes NO_BLOOD mobs no longer able to receive internal_bleeding wounds when undergoing the create wound process.
Merge branch 'Bleeding-Edge' of https://github.com/Scottzar/vgstation13
Merge pull request #1542 from Cutelilduck/Bleeding-Edge

Teleport Self talisman broken; now fixed.
haha time for laffs
File bloat
See if this fixes merge conflict
checking
Quick fix to defficiency's research pod

This time it works perfectly guys I swear
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into Defficiency
Mo bloat