Fix bug that sprite drawing didn't match hitbox. Draw hitboxes and add stand animation for Haruhi 
Animation.h/cpp: a new option in add row allows skip some sprite in the begin of a row 
GameObject.h/cpp: a macros which allow to draw hitboxes 
Resource.cpp: loaded a new animation for Haruhi
Fixed #1 
GameObject.cpp: fixed position in which hitbox and animation are drown 
Ground.cpp: fixed rectangle position for collusion check 
testlevel.tmx: change the position of the hero