UI branch and some initial work
Needs QUIT packet; stable otherwise
Basic gameplay controller should be complete
See notes in header for more information
Updated Aman style headers
Update headers again to reflect difference between final plan and
Milestone 1
Added wrapper for UDP reads
UDP wrappers grabs an entire udp datagram and fills it into a UDP receive structure from which the type can be accessed and cast appropriatly.
Merge branch 'socket-wrappers' into inSwitch
Modified comments to modify code
Merge remote-tracking branch 'origin/socket-wrappers' into gameplay
Reworked code to use getPacketType, getPacket and array of floors
Significant cod ecomment changes with to-do lists in /* */
Final commit before leaving school
Everything but the UDP and TCP done... I think
Can't figure out how to use the connections previously set up
Just pushing code around doing nothing
Merge branch 'general' into development
Merge prep..
Nothing really changed. Commit for the sake of merge.
This will all be being rebuilt anyways...
Merge branch 'development' of https://github.com/DComm2013Network/Server into development
Started code cleanup.
Realized I'm missing bits in dev.
Merge branch 'inSwitch' into development
Merge branch 'gameplay' into development