Merge pull request #63 from BlueOrange/ModdingImprovements

fixes #55
Working version of 'AI considers advancing'.  Also fixed some odd syntax problems in screens custom.rpy that were preventing me from executing, and removed the try...except stuff from the dispatcher because it was making it impossible to debug my AI code when it threw exceptions.
Updated ren'py and undid my changes to the 'pass' statements
beta 7 WIP a

added chapter select for chapter 6
changed all guard to provide 30 flak instead of 10
fixes #52
fixed a crash with displaying missiles with new renpy version. flak icon
now gets displayed properly.
using stealth removes the red tile colourings
Merge remote-tracking branch 'origin/master'

Conflicts:
	classes.rpy
beta 7 WIP b

added ability for enemy to use vanguard like weapons closes #57
reworked flak simulation. closes #56
made AI properly calculate flak strength between it and its target
Introduction of battle log
Filters for battle log
Merge pull request #65 from DoumanAsh/filter_battle_log

Introduction of battle log with filter
closes #62
minor fix

fixes #66
Log always when Legion aims vanguard cannon

Kinda scary with such Legion....
Also removed commented code which i have returned with my commit
Merge branch 'master' of git://github.com/vaendryl/Sunrider into vaendryl-master

Resovled Conflicts:
	classes.rpy
Fixed the $pass that I missed.
Deleted script_version.rpy
animations can now be skipped

most if not all animations will be skipped when config.skipping is True.
Restructured exception handling for dispatcher lookup so that it no longer breaks exception handling everywhere else.
Spotted a weakness where ui_action from last time would be repeated if lookup fails.
Merge pull request #5 from vaendryl/master

animations can now be skipped
Merge pull request #64 from BlueOrange/ModdingImprovements

AI Changes - consider closing in
Merge pull request #68 from DoumanAsh/legion_vanguard_log

Log always when Legion aims vanguard cannon