Snow; Types; change event types from enum to Int as that's the way it comes from native, otherwise the enum breaks (see #37). This is more streamlined anyway and should fix compilation against 3.2 git versions of haxe
Snow; Types; update audio types from pass through as enums too #37
Snow; Types; better implementations for #37, wasn't aware of enum abstracts (thanks @dazKind)
fix WindowSystem event names; AudioFormatType from int to int
Merge pull request #40 from RealyUniqueName/master

Currently fix WindowSystem event names; AudioFormatType from int to int
fix for openal function when openal is excluded
utils; make more functions inline to avoid stack
utils; Float32Array; add direct setter/getter to bypass ArrayAccess skipping inlining for performance. this should be checked up with hxcpp side
libs; minor patch for openal
Fix msvc windows 64 build; Add windows 64 bit prebuilt lib
Merge pull request #42 from marynate/PR-win64-build-fix

Fix msvc windows 64 build; Add windows 64 bit prebuilt lib
minor patch on minor patch for openal x64
AssetImage; add load_from_pixels for a wip implementation
StaticSnow; remove rogue test variable
Audio; handle resuming/suspending in a safer way, ensuring that any focus or suspension is correctly processed and resumed
Audio; shield suspension to mobile (for now)
Assets; make all async loading consistent again, and add some helper functions for direct values assignment with callbacks for consistent user code. Note that if you were relying on the sync nature of image loading this was a temporary issue and is as documented intended to return immediately and run the load handler async as its designed.
Web; ByteArray; handle async/sync loading better to allow larger files to work without tanking the page script timeouts. for large text assets you best use async:true otherwise the page can crash due to long running code piping the large file into the bytearray
AssetText; for now (since the readFile call will be async/sync) don't defer to the next frame
Test; sink; add logging for testing keycode/scancode on web