DB/Creature: Fix trigger visibility

They where visible to players and invisible to gms.
DB/Creature: Fix another trigger visibility

They where visible to players and invisible to gms.
Core/SAI: Fix assertion in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST

Fix assertion triggered in SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST if max entry is less than min entry
DB/Creature: Fix more triggers visibility

If anyone can post a complete list of triggers visible to players but no to gms create a ticket with them, thx.
DB/Creature: Fix more triggers visibility

Closes #8178
DB/Creature: Fix another trigger visibility

Updates #5182, by mweinelt
Scripts/Krikthir the Gatewatcher: converted to EventMap and small optimization
Merge pull request #11457 from MitchesD/krikthir

Scripts/Krikthir the Gatewatcher: converted to EventMap and small optimalization
Core: Fix build
Scripts: Added missing stuff in 1d1aeda86ca69e78daf85c3c4b1b29509c374ad7