Fix crash: use cocostudio gui editor, create a action in editor, when you play like:
	auto _action = getActionByName("action_name");
        _action->play(CallFunc::create([](){
		CCLOG("done.");
        }));
It'll crash.
just unschedule, no need release here.
support autotest stop
[ci skip], modify request proxies in post-build.py and so on.
[ci skip], add reboot.py in jenkins-scripts.
capture this instead of reference in lambda
Fix Repeat will run one more over in rare situations
Merge pull request #6809 from heliclei/autotest-stop

Support autotest stop command
Merge pull request #6816 from shujunqiao/request-build-modify

[ci skip], modify request proxies in post-build.py and so on.
Merge pull request #6841 from shujunqiao/reboot

[ci skip], add reboot.py in jenkins-scripts.
Update submodule
Merge pull request #6905 from samuele3hu/v3_fix

Update submodule
adding comments for the new utility.
[AUTO]: updating luabinding automatically
Add test case for reproducing Repeat bug
Merge pull request #6906 from CocosRobot/update_lua_bindings_1401172218

[AUTO]: updating luabinding automatically
update the comments
closed #5369: refactor Effect3d/EffectSprite3D framework to the pattern similar to Effect/EffectSprite
udpate the comments
Merge pull request #6616 from xhcnb/fix_callback

Fix crash: use cocostudio gui editor, create a action in editor, when yo...