Adding boolean attribute "transparent" for files with transparency. 

http://stackoverflow.com/questions/18444939/define-transparent-material-in-json-model-format-3-1
Add stop condition when parse faceVextexUvs in merge
Merge with https://github.com/zfedoran/convert-to-threejs-json/ Apr 28, 2013 version
Change break to continue if problem not happens in last faces
Projector: Support for BufferGeometry attribute.count.
Simplified geometry2_sandbox example.
Editor: Minor tweaks to indexedDB save time logging.
Updated builds.
ShadowMapPlugin: Copy instead of reference.
Merge branch 'master' of https://github.com/lpoignant/three.js into dev
Updated builds.
Reverted BufferGeometry .count change. See #4488.
Updated builds.
Tweaks to geometry2_sandbox example.
Experimenting with BufferAttribute.
This approach prettifies the API a bit, and the performance seems to be on par with raw access to the typedarray.
Updated builds.
Added length to BufferAttribute.
Updated builds.
Clean up webgl_shader examples.
WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518.