started implementing catch up event handler
why the hell is the event state manager not rerunnning
commenting out the satan code for now
added fast render, implemented a wait on pattern so that worrying about collections being ready should no longer be a problem, change some file and folder names for aiding code load order, fixed bug with progress calculation
minor mod
Merge branch 'reactiveHandlers' into catchUpEvent
moved medium editor folder out of packages to make sure it wasnt slowing down restart
Merge branch 'catchUpEvent'