ACCESS: Fix loading animation data in mWhileDoOpen
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
ACCESS: Fix incorrect loading of exra cells during room load
ACCESS: Add extra shouldQuit checks during title sequence
ACCESS: Implement doTent
ACCESS: Implemented cmdCheckVFrame opcode
ACCESS: Implement doCast
ACCESS: Trigger quit game at the end of doCast
ACCESS: Implement mWhileJWalk2 (WIP)
ACCESS: Implement jungleMove
ACCESS: Workaround for original setting animations when none is loaded
ACCESS: Implement mWhileDownRiver
ACCESS: Start the implementation of RIVER (WIP)
ACCESS: Fix loading of animation at end of mWhileDoOpen
ACCESS: Some more work on RIVER (still WIP)
ACCESS: Implement setRiverPan
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
ACCESS: Further fixes for panning
ACCESS: Implement riverSound
ACCESS: Use a new structure instead of a byte array for River Objects