Removed duplication of attack logging text after performing fire turndown
Fixed indentation of comment
Added __random to button selectors
Display Random Button as such on Open Games page
Fixed indentation
Fixed action logging when there are either multiple attackers or multiple defenders
Used implode() to join multiple attacker or defender log elements
Fixed checkstyle warning
Added logic to allow ambiguous one-on-one no frills attacks to happen by default
Added no-op change to force Jenkins to rerun
Merge remote-tracking branch 'upstream/master' into 1164_default_power_skill
Added logic to allow for one-on-one-no-frills default attacks
Fixed some qunit tests
Added game dismissal flag to game and API
Re-added logic to handle invalid default attack
Added dismiss link to game page
Added qunit test
Fixed misspelling
Resolve __random button selections only after all buttons have been selected
Merge remote-tracking branch 'blackshadowshade/1157_random_button' into 186_random_button_ui