WRATHTextureFont header + WRATHShaderSpecifier refactored
more work for font magicks; Disntace font cpp source updated as well
another massive blotch of work for this brnach, nowhere near done though
more work: WRATHFontShaderSpecifier updates
change some macros for shaders to be pre-fixed with WRATH_
more for BRUSH macros, prefix them with WRATH_
more prefixing BRUSH macros with WRATH_
prefix two pass drawers macros with WRATH_
CLIP_VIA macros prefixed with WRATH
GRADIENT macros prefixed with WRATH
analytic and distance font sources compile correctly now
Coverage fonts now compile too
header files fine, WRATHTextItem updated, remains to update curve_analytic, detailed_coverage and mix fonts
lots of work for default WRATHFontShaderSpecifier stuff
put glyph_normalized_location back into default text attribute packer since the vertex shader needs it
update doxytag
Merge branch 'better-font-shader-api' of https://github.com/nomovok-opensource/wrath into better-font-shader-api
corrections to putting normalized coordinate back
CurveAnalytic font updated and compiles
DetailedCoverage font now compiles too