Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp
Core: Actually show MemoryUtil.cpp allocation error messages on Linux
DolphinWX: More readable variable names in BreakpointView

Also doesn't make everything rely on a single temp variable.
DolphinWX: Fix variable styling in BreakpointView
Update the android cmake toolchain file to support 64bit.

This is available in a PR here: https://github.com/taka-no-me/android-cmake/pull/23
The maintainer of the android toolchain cmake file seems to be AWOL for now.
I have tested this file personally and it works, it just isn't merged in yet
Rename Log2 and add IsPow2 to MathUtils for future use

Also remove unused pow2/pow2f functions.
JIT64: optimize multiplication by immediate constants

Factor out common code and handle a few more common cases.
JIT64: optimize rlwinmx/rlwinix and friends

Take advantage of movzx as a replacement for anding with 0xff or 0xffff, and
abuse loads from the register cache to save ops.
JIT64: Optimize cmpXX

Use TEST instead of CMP if we're comparing against 0 (rather common), and
optimize the case of immediate compares further.
JIT64: optimize sign/zero-extend

Also remove some comments that no longer apply since x86_32 was dropped.
JIT64: avoid using LEA for adds when not necessary
JIT64: use LEA for the "a = b + imm" case of addi
JIT64: use xor instead of mov for loading a zero regcache immediate
JIT64: tweak srwx/slwx BindToRegister arguments

Register B gets immediately moved into the shift register, so even if a == b
it doesn't need to be loaded.
JIT64: Optimize carry handling

Carries are rather common and unpredictable, so do them branchlessly wherever
we can.
JIT64: optimize some special cases of srawix

Shift by 31 and 1, both of which are pretty common, can be done in a few less
instructions. Tested with a hwtest.
JIT64: support merged branching for rlwinmx, too

Not quite as common a branch instruction as cmpwi, but close.
JIT64: optimize carry calculations

Omit carry calculations that get overwritten later in the block before they're
used. Very common in the case of srawix and friends.
x64EmitterTest: Fake support for all CPU extensions
Don't switch to a vertex array object of 0.

This causes glDrawArrays to fail in core profile, and thus on OS X, see:

http://renderingpipeline.com/2012/03/attribute-less-rendering/

There must be something bound, even though it is not used.

Fixes #7599.  I'm not sure this is actually the best way to fix it,
since AFAICT it makes a nonobvious assumption that *something* will be
bound before the first attributeless rendering in
TextureConverter::DecodeToTexture, but it's what degasus suggested and
seems to work.