Parse input as hex instead of decimal to match display values in the debugger's register view
Core: Move FPSCR exception flags to a typed enum
Create dolphin-emu.spec

Cross-distribution spec file to build Linux packages.
Confirmed to work with Fedora, openSUSE, and even CentOS:
https://build.opensuse.org/package/show/home:KAMiKAZOW:Test/dolphin-emu

Mageia should work as well.
Update dolphin-emu.spec

Removed glew-devel
Change a bunch of reference function arguments to pointers.

Per the coding style and sanity.
Gameini updates.

Addition / update for Star Wars: Rogue Squadron III: Rebel Strike and
it's Limited Edition Bonus Disc (Demo) (gc), The Legend of Zelda:
Collector's Edition (gc) and Monster High: 13 Wishes (wii).
Update dolphin-emu.spec

BuildArch:  x86_64 armv7l aarch64
Re-added the change to make the dsp remaining block count zero-based.  Fixes Dream Mix TV World Fighters.
Add wiimote tas input.
OGL: Silence string format warnings.
x64Emitter: refactor, add some new AVX instructions
JitAsmCommon: remove a few redundant moves
DolphinWX: Fix double-spacing in some UI strings
JIT: load registers if they're going to be used later in the block
JIT: add more AVX support, reduce redundant XMM moves

10-20% reduction in typical compiled block size for float-heavy JIT blocks.
Merge pull request #1206 from comex/amperspocalypse

Change a bunch of reference function arguments to pointers.
Merge pull request #1209 from Linktothepast/master

Gameini updates.
JIT: Reuse trampolines when possible
WIP: don't let the backpatcher hit the same location twice

If a location is hit by the backpatcher, don't fastmem it when recompiling the
block unless the block has actually been invalidated.
DolphinWX: Make WXInputBase part of the WxUtils namespace.

There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.