Improved NPC base class and added behaviour interface and abstract behaviours (aggressive, defensive, evasive)
Improved comment in evasive class
Merge branch 'master' of https://github.com/PimV/Bermuda-TheGame into NPCBehaviour

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj
	Bermuda/Bermuda/Bermuda.vcxproj.filters
Fixed error in SpawnPoint.cpp
Added rabbit class and fixed spawnpoint. Implemented rabbit in Main() as a test
Merge branch 'master' of https://github.com/PimV/Bermuda-TheGame into NPCBehaviour
Removed rabbit class code from main()
Added walk method. This generates where a NPC should walk to
Merge branch 'master' of https://github.com/PimV/Bermuda-TheGame into NPCBehaviour

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj
	Bermuda/Bermuda/Bermuda.vcxproj.filters
Merge pull request #7 from PimV/NPCBehaviour

Npc behaviour