Basic Entity factory. Not functional yet
Added EntityTypes enum which is used in the statefactory
Added std::cout's to EntityFactory.
Added player to createEntity()
Added setEnemies() in BaseRoom  class. Added setLevel() to BaseEntity.
Added getLevel() in BaseEntity
Add toString() to all entities. All entities have a different message. Renamed EntitiyType.h
Set player level in Game
Merge pull request #1 from PimV/EntityFactory

Entity factory