utilsintersection.entitiesInAABB checks intersection by size, but doesn't take into account the scale of the entity. This causes large buttons to only register taps in the top left corner while the bottom right corner is ignored. This commit fixes the issue by multiplying entity size by the entity's scaleMod.
Merge pull request #144 from lamphj/EntitiesInAABB-ignores-scale-fix

UIButtons don't take into account scale for the clickable area.
fixed typo at the fix for issue #145
Merge pull request #147 from Pattentrick/dev

Added a check for the faceTarget property of the shoot ability, to fix some unwanted animation behavior.
preventative measures for #149
entities auto update size to avoid issues noted in #148
shoot ability fixes for #151
more fixing of #151 and code cleanup
oops forgot the actual fix for #151
and code cleanup again
parallax toggle per axis for #152
temp fix for #153
added multiple jump functionality for character
Merge pull request #156 from Pattentrick/multiple-jump-for-characters

Multiple jump for characters
Added a click/touch directional pad to impact++. This is an alternative to the holdToMove and is managed by the PlayerManager. An example can be found in the jumpandrun example by uncommenting the section in the config-user.js
Fixed some off black pixels in the dpad_32.png image. Now the dpad doesn't jitter.
Renamed UiDpad to UIDpad to match the naming convention
Merge pull request #157 from lamphj/touch-dpad

Added a click/touch directional pad to impact++.
Merge pull request #159 from collinhover/dev

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