I'm happy with how the turrets/active module code is working now.  just need to figure out the graphics FX.
Energy turrets buttons seam to be working propperly except sometime when a target is killed and theres a long delay befor it explodes.
Projectile turrets buttons dont work... :(
Projectile turret ammo is expended and should load/unload properly.
Enery turret crystals should damage and unload properly.
Reverted a change in systembubble.cpp apparently some code is dependent on Bubblecast events being send as updates.... Will have to investigate more on where/why.