Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
Optimized mesh skinning further, added support for GPU skinning
Added GPU skinning vertex shader to default pak
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
Fix for missing gl function on Windows
Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows
Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Fixed SceneSprite details being saved twice due to merge error
Added an OBJ file saving feature to Mesh
Added overloaded Number multiplication operator for Vector2
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
Fixed get image part
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Fixed mesh particle emitter to work with new mesh system
Added CoreInput accessor to CoreServices
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
Fixed transform gizmo sizing in the entity editor
Proper file icons in the new file dialog