player go berserk when hit the item
add PlayerActivator
get player from PlayerRepository in PlayerBerserkActivator
set player sequence to 'berserk' in PlayerBerserkActivator
add berserk sequence data
add AttackRectInitializer
implemented AttackRectInitializer
fixed InitiateAttackListener from extracting module
add calling AttackRectInitializer in PlayerBerserkActivator
update PlayerBerserkActivator
start timer for cancelling berserking in ItemHitPlayerListener
multiply game speed when player gone berserk
add GameRuleInitialzer
implemented GameRuleInitializer
fixed fail tests
fixed fail tests
add module PlayerBerserkCanceller
remove Attackrect when bersek got canceled
set player state to walk when berserk canceled
divide game speed by 2 when berserk got cancelled