Removed underscores in names from Cmd_ structs and Program_Result enums
Converted Exception names to CamelCase
Renamed objects & files in map_io and game_io
Renamed everything in editor_game_base.h and widelands_geometry.h
Renamed classes in Widelands namespace + widelands.h
Started attacking the anonymous namespace
MenusAndEditor2CamelCase
Converted UI classes to CamelCase
Fixed Include Guard names and picked up some stragglers
Changed scripting classes prefix from L_ to Lua. Renamed LuaMap namespace to LuaMaps due to naming conflict. Fixed 1 class in instances.h
Changed some typedef names to CamelCase
Aaaand... the codecheck rule - with NOCOM comment.
Cleaned up a bunch of typedefs
Added/updated codecheck rules
More typedef -> using
Cleanded up MessageQueue + some renaming
More typedef -> using
Updated codecheck rules
Fixed lowercase class names
Converted remaining typedefs in network_system.h to using and added exception to codecheck for the standard types used there.