* Ender Miss can now be put into an egg again
 * refactored EnderPet egg item class, now utilizes an enum
 * re-added sounds
 * EnderPet eggs now use the NBT's petId instead of the damage value to determine the entity type
 * You'll now see in chat when you don't have enough eggs (survival-only) or not enough inventory space when trying to put a pet into an egg