- Cover the ASM_SOURCES fix for NO_ASM users too
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
- Fixed: Heretic shareware used a different border for the statusbar.
- Applied Chilly's patch to fix excessive name change notifications.
- Removed redundant expression in R_FindPlane.
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
- If the player doesn't have ` bound to open the console, don't close it with that key.
Merge branch 'maint' of github.com:rheit/zdoom into maint
- Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly.
Merge branch 'maint'
Fix building with old VC++ 2005 projects.

- Also needed to comment out strtod declarations in gdtoaimp.h and gdtoa.h
Add more stuff to .gitignore
- fixed: The 'load' command in GAMEINFO only worked if the filename contained a slash.
Merge branch 'master' of https://github.com/rheit/zdoom
Fix compiling with FMOD 4.36

- That stuff I thought that went poof in FMOD Ex 4.37 was apparently
  already gone in 4.36.
Add Get/SetLineActivation ACS functions
P_HitWater ignore extra floors below real floor

P_HitWater incorrectly assumed extra floors were always above the real
floor.
Added possibly missing brackets
A_Log formatted text

Make DECORATE version of Log consistent with ACS version.
Merge branch 'master' of https://github.com/Gaerzi/zdoom