increase the delay between pulses during program.cs
reset _lastServerStatusCheckWasNotOK after the random delay so that we only wait on this once per server status check status != ok.
Odd, somehow my local Questor.csproj was not in sync w github. fixed and reenabled "Cache.Instance.DirectEve = new DirectEve(new StandaloneFramework());"
move RepairDrones and RepairItems (cosmetic change only)
Ground work for fixing: https://github.com/ISeeDEDPpl/Questor/issues/557

NOT done yet.
*** We still need to add a hashtable/dictionary to each modulecache (each weapon) and populate it (and clear it periodically, each pocket? entries that are older than 60 seconds?) with the times we fire and what entityID we are firing at. ***
the return was added when I commented out the standalone instance stuff so we would *know* that DE wasnt running.... when I uncommented the standalone instance stuff this return should have been removed.
make valuedump and questormanager able to work with the standalone instance
Signed-off-by: duketwo <duketwoqq@gmail.com>