Moved call to Case Generator & bug fixing

So that when it’s called the list of NPCs has been already initialised.

Also, one of the NPCs was visible by default in the prefab, changed
that too.
Initial Enum Changes

Enum readability and make it so NPC's can have an associated profiency.
Case Class Structure Started

A container for the generated Case (called Case) has been made.  It
holds one NPC, one CaseObject, and one String (room name).
Merge pull request #17 from Kiroshima/master

Enum Changes and Basic Case
Version fixing

Test
Updating

Blah blah
Merge pull request #6 from JohnMai/master

Solved version conflict
Updated Game Manager and Case Generator

To start supporting case generation.
Merge pull request #20 from mentatzoe/master

Merge conflict solved: Added changes to NPCs and updated Case Generation
adding accusation room stuff
Merge pull request #21 from jcotrel/master

adding accusation room stuff
fixed some codes and added character selec screen

fixed some codes and added character selec screen
adrian was here
commit john's scene