initial commit (0.0.0-alpha1)
changed README.md
changed package.json (n3d-gamecore module now published on npmjs.org)
minor code-style fixes
added some debug console output to confirm location differences.
located a parseInt() that should have been a parseFloat()
located a few bugs (3x mistyped property names) that crashed the client when "client_predict" setting was disabled in dat.gui
debug code removed and i have disabled client prediction and lowered the client_smoothing setting as a temp fix to restore smooth rendering
changed README.md
changed README.md
found a typo/bug in client prediction sequence number ("isq" changed to "seq", this resolves issue #1: smooth rendering
reversing previous commit because it actually caused a serious regression (client prediction was not being corrected by authoritative server update) [issue #1 patch]
symlink shared player.js file (so that i only need to edit 1 file)
only need a total player_count in the game object (created in game_server.js)
added gamecore.players object and add/remove player objects to/from it when they connect/disconnect.
removed player_host and player_client properties from the game_server object.
changed player property "idingame" to "index".
_vals keyed by uuid transmitted along with vals[index] in server updates.
server_update sends both new-style & old-style packets to clients (issue #2)
prepare n3d_* prefixed functions to handle the new-style server updates (issue #2)