* Not Finished just an update
+Added New Gui Scaling (Configurable in .cfg file)
+Added ability to enter in ID ranges separated by commas and colons. (ex. ID: 1:10 , 12, 15)
       Colons will add all ids between them, where commas separate Blocks .
Used to add in custom sounds
* ID Ranges for Custom Armor, Blocks, And Items
+ Print Error log if ID range was incorrectly entered.
+Air Mask (No Function)
+Air Filter (No Function)
+Sounds
+SlowBreathing.java (Test Slow Breathing sound)
-Air Mask (Make way for Gas Mask)
Merge remote-tracking branch 'origin/MiningDimension' into Deathrow

Conflicts: (RESOLVED)
	src/main/java/enviromine/core/EM_Settings.java
	src/main/java/enviromine/core/EnviroMine.java
	src/main/java/enviromine/gui/EM_GuiEnviroMeters.java
	src/main/resources/assets/enviromine/textures/items/air_filter.png
+Added Overlay Draw Function with Alpha (EnviroUtilis)
+Added Server Text Command Function (Testing this out /togglephysics)
+ Added Different Overlays depending on Trackers
+ New Mask Images.
forgot to push
Fixed hotbar overlay issue
Fixed gasmask frost calculations
Added alternative gas mask texture
Added envirostat command
Auto formatted some stuff
Fixed some typos
Swapped default gas block over to nuke gas (just for fun)
Added alternative breathing method (commented out)
Switched to alternative mask overlay
minor changes
+Added SoundHandler (Will Control Loading of all Custom Sounds)
-Removed SlowBreathing.class
+Added New Settings for Mask Sounds
+Added Config Options For Mask Sounds
+Added 7 New Sounds to Assets Folder
*Added New Function to handle All Overlay Effects (Replaced RenderMask)
-Commeted Out Old Gradiant Overlay Files
*Optimized Breating Function
    + Added Sound For Gas Mask Breathing
* Renamed DrawScreenBlur to DrawScreenOverlay
* Changed DrawScreenOverlay to use RGBA to change Colors of overlays
* Moved SoundHandler.class to ObjectHandler.class
* Renamed SoundFiles
+Added 2 New Sounds Heavy breathing Sounds (Just for some testing for now)
+ Added new Blur Image
*Changed Overlay Drawing in Gui for using new Blur image
    *Started Infections into Gui
* Minor Changes and Fixes
+Added new Command to create a Scalable Texture
+Added new Pulse Gui for Infection Screen
+Added Sound play to Low Air Damage
 * Changed Attack delay to 1 for LowAir Dmg
+ Added in a Dimension Search Function for Adding Custom Configs
*EM_ConfigHandler
       + Added Biomes and Dimensions to Custom Folder
       + Breathing Volume to Config file
*Em_Settings
        + Added Biomes and Dimensions Hash Maps linked to New Tracker Files
+ BiomeProperties.class
+ DimensionProperties.class
*CommandPhysics Added On, Off, Toggle, Status
*EnviroCommand Added "Me " to selected current isender as target
* Also made some minor changes to Gui Settings.
ConfigHandler + Added Biomes Settings
+Added 3 New Gui Menus (Not Active)
+BiomeProperties Additions
Fixed some issues with Config Handler loading new properties
Added in New Loggging for new Properties
Renamed Gui filse
Cleaned up Sound files (Removed / Renamed)
Messed with Gui Menu
added Sea level to Dimensions Properties
Merge remote-tracking branch 'origin/preBuildBranch' into Deathrow

Conflicts Resolved:
	src/main/java/enviromine/EnviroUtils.java
	src/main/java/enviromine/core/EM_ConfigHandler.java
	src/main/java/enviromine/gui/EM_GuiEnviroMeters.java
	src/main/java/enviromine/trackers/EnviroDataTracker.java