*Added a lot more helpful gear and wall mounted flashers to the emergency shuttle.
*Added some seclites to the map.
*Added the new HoS wardrobe locker, replacing their filing cabinet.
*Added an arcade to the mining break room.
*Added alternative backpacks to virology, chemistry, botany, and science lockers.
*Added (provisionally) a security camera monitor to the security post at the departure lounge.
*Added (provisionally) biohazard doors to toxins and xenobiology, independently toggleable from the RD's office.
*Added (provisionally) a borg charger to the escape shuttle, along with some tools for repairs.
*Added AI holopads to botany, lower xenobiology, EVA, virology, and the gravity generator.
*Added an extra pair of magboots and an extra jetpack to EVA.
*Added spare gambling table parts to barman's backroom gear closet.
*Anchored the secure evidence locker to the ground for added security.
*Dirtied up tiles in maintenance a little to make it look more derelict.
*Enlarged the departure lounge security post so one prisoner can be buckle-cuffed to a chair there.
*Fixed a number of maintenance doors not unlocking correctly when all-access is declared.
*Fixed green medbay at mining - it is now blue, too.
*Fixed odd naming of smoke spellbook.
*Fixed missing wiring to the electrified grille windows top-left of the wall surrounding the AI upload module.
*Moved the cargo status screen over the window outside mining one tile left.
*Named the doors to the Maltese Falcon Casino correctly.
*Removed the syndicate space suit from the abandoned mining outpost as it was used to escape the gulag.
*Removed alternative jumpsuits from some wardrobes as they didn't have proper sprites
*Replaced the sleeper in the gulag with some bruise packs and a health analyzer to discourage escapes.
*Replaced shuttle doors with the new real airlock variants.
*Stopped the AI Upload starting bolted - if it should be, the AI can do this.