Added missing SGT2 mod integration init call... oops. Fixes #661.
Fixed power computation bug leading to surplus energy consumption, closes #663.
Housekeeping (typos, formatting, ...)
Fixed power derp. For good now, I think.
Registering file system access event handler when running on a server, too, fixes #665.
Update oppm.lua to make it install itself from loot disk

Too many reports of OPPM not working due to the floppy being read-only.
Merge pull request #667 from Vexatos/patch-12

Update oppm.lua to make it install itself from loot disk
Fixed #668, wrong `toArray` being used by linked cards.
Merge branch 'master-MC1.7.10' of github.com:MightyPirates/OpenComputers into master-MC1.7.10
Update oppm.lua again.

Blame @rmellema.
Reworked `robot.durability()` implementation, closes #666.
It now returns a single number, the relative durability (0 = broken, 1 = no damage), using durability provider methods that can be registered via IMC `registerToolDurabilityProvider` (takes a single string, the name of the class+method, e.g. `com.example.OCInterop.getDurability`), returns a double, NaN if unsupported item stack. Added custom providers for IC2, RF, GT and TCon.
Merge pull request #671 from Vexatos/patch-13

Update oppm.lua again.
Update install
Make install.lua use shell.parse
Merge pull request #674 from magik6k/master

Made `install.lua` re-usable so it can now install other software, too. Closes #672.
Added network loot disk
Merge branch 'master-MC1.7.10' of https://github.com/MightyPirates/OpenComputers
Fix typos
DebugCard: Support string item IDs

The /give command has, for a while, said things like:

Warning: Using numeric IDs will not be supported in the future.
 Please use names, such as 'minecraft:stone'

But setBlock() doesn't recognize those. It turns out to be pretty
easy to make it use string names when they are provided. Numeric
IDs are kept for compatibility, but the fallback for non-integers
is checkString() so that the diagnostic message will request a
string.
Added a bunch of checks to avoid fetching tile entities triggering chunk loads.
In particular, also added these checks in packet handlers. This may help with the robot issues. Hopefully. Maybe. Perhaps.