added a tester class
added tester class
added two tester objects, fixed the "optimized norm" shader.
tweaking dissolve values
small cosmetic changes
more cosmetics
set a more sensible range to the decay shader
tweaked the laser a little bit, moved some stuff around so
shader-constants are better encapsulated
…
Merge branch 'tester' into copyonwritearraylist
made laser look nicer, fucked around
Merge branch 'tester' into copyonwritearraylist