aStarted working on the problem SRM 616 Div2 Lvl 3
Able to generate valid triangles for  2x5 grid
Storing valid triangles in a HashSet and adding valid hashsets to a list
working correctly but running out of heapspace due to excessive points stored
deleted debugging statements
changing strategy as code taking too long for larger cases
Code added to check max height and width at a point
last step, method to check for intersections
Cosmetic changes
finished : learned how to handle grids with shapes