Add Killzone_Kid to Thank You list
Scale the map screen relative to the small TAD size to a similar total map area
Add on-screen time and map centre grid position elements to "large" TAD
Write time and map centre grid position to "large" TAD on-screen elements
Define SOI box margin
Corrected usage of GUI_GRID_PX_W and GUI_GRID_PX_H, they were inverted a lot of times
Fixed indentation (TABs)
Scale own vehicle icon in centre of map relative to the size difference between small and large TAD map
Corrected default map scale for "large" TAD, aspect ratio is not required since 0.86 is the small TAD's width before aspect ratio adjustment
Use same IDC for on_screen_mode element as for small TAD
Convert small TAD to use cTab_TAD_dialog_controls.hpp. This helps keeping the look of both small and large TAD in line.
Move cTab_TAD-RscMapControl definition from cTab_base_gui_classes.hpp to cTab_TAD_dialog_controls.hpp
Update OSD elements on small TAD when they change
First stab at "manually" drawing map markers onto TAD map surface when using CT_MAP instead of CT_MAP_MAIN to get rid of the GPS crosshair. Incomplete and therefore not active at the moment. Related to #8;
Changed original cTabTxtSize to cTabIconSize (as all it was resizing icons instead of text) and created a new cTabTxtSize that is now used instead of the fixed text sizes. Related to #48.
Make sure CTabTxtFctr doesn't drop to 0