updated changelog
Fix mSelectedEnchantItem cleanup not working for non-player actors
Another invalid iterator fix
Fix bone not found exception for golden saint spellcasting
increased version number
Merge remote-tracking branch 'origin/openmw-32' into openmw-32
Fix summoned creatures not following for non-player summoners
Compile fixes for Linux
Merge remote-tracking branch 'origin/openmw-32' into openmw-32
Pause frame updates when the window is minimized (Fixes #1868)
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
updated changelog
done with header files, unsure about mSkills and mReputation in
loadnpc.hpp
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
Add an icon to opencs.exe as well
Move windows platform specific files into a common directory.
Handle death in actor update rather than instantly (Fixes #1866)
Merge branch 'openmw-32' of https://github.com/OpenMW/openmw into openmw-32
finished loadnpc.hpp, fixed npdt 52byte structure
Werewolf: only NPCs should have modified fight and react to your transformation