[Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
Gameini updates.

Various changes.
Gameini updates.

Change Nes games efb scaling to 1x. Also fix issue 7314.
More gameini updates.

Updates for F-Zero X (n64), Yoshi's story (n64) and Curious George (gc).
Fixes issue 7333.
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput

[Android] Fixes a bunch of input bugs.
Android: add multitouch support
Merge pull request #412 from SeannyM/Android-Multitouch

Android: add multitouch support
Merge pull request #397 from Linktothepast/gameini_updates

Gameini updates.
Make MemoryUtil.cpp use the correct x86_64 define.

MemoryUtil.cpp was incorrectly using the old __x86_64__ define when it should be using _M_X86_64.
It was also using _ARCH_64 when it shouldn't have which was causing an errant PanicAlert to come up in my development.
Fix a crash in ARM's CPUDetect on a malformed /proc/cpuinfo.
If a CPU string was incapable of being found we would return a null pointer, which would crash with strncpy.
Also if we couldn't get a CPU implementer we would call free() to a null pointer.
In addition, detect 64bit ARM running.
Merge pull request #446 from Sonicadvance1/Memoryutil-fix

Make MemoryUtil.cpp use the correct x86_64 define.
Remove unused mojs array from ppcState.
This was some unused array just sitting in our global ppcState struct.
I've got no idea what its use was /supposed/ to be used for if ever implemented.
Merge pull request #449 from Sonicadvance1/remove-ppcstate-mojs

Remove unused mojs array from ppcState.
Fix potential crash in Video Settings.
When Shaders folder didn't exist it would cause crash.
Merge pull request #454 from Sonicadvance1/fix-android-crash

[Android] Fix potential crash in Video Settings.
Stringify ArmCPUDetect.cpp.
Merge pull request #455 from lioncash/arm-cpudetect-fix

Stringify ArmCPUDetect.cpp.
D3D: Use UpdateSubResource for Pixel and Vertex constant buffers, make lighting data optional in pixel constant buffer
squashme: whitespace changes
squashme: remove ppl optimization