Loot added

added loot
Command and animation done
Added foraged items and worms

worms spawn
Enzymes and maps can be foraged
Updated Dark Jedi Council Robe
Updated Light Jedi Council Robe
Forage enemies now attack the forager

Worms/goons attack
Merge remote-tracking branch 'origin/master' into TreasureMaps
More Treasure map work

Mysterious disk radials implemented
Treasure guards added
More treasure loot items and pools added

Rare items
profession bracelets
Player Cities added

Player City Class created
Player city service methods added

added administrative methods
Added more Houses

Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
Corrected Junk Dealer radial file link after massive folder reorganisation

radial file link corrected
fixed #483, fixed minor bug in procedural terrain filters
Added more Houses, reed description

Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
Merge remote-tracking branch 'origin/master' into PlayerCities
Worked on City Maintenance Console

Implementation of SUI windows and menus
Continued work on terminal

Differentiated taxes and ranks
NGECore differs fix

fix
merge conflict fix for added houses