added "float approxLength(int samples)" to Path interface and added implementation within existing Spline-classes
Less GC in RoboVM iOS backend. Will now use a single UITouch and a single UIAcceleration instead of creating new ones on each touch/acceleration event.
extracted local variables to avoid allocation on each call
removed unused tmp2
fixed formatting and adapted PathTest as suggested by @Xoppa
Added I18N support
Added a simple I18N test.
Button stays "pressed" when clicked "rapidly" in non-continuous rendering mode...
Calling Gdx.graphics.requestRendering() in a ClickListener doesn't solve the problem.
One might change the `visualPressedDuration` like this :

```
// hach for releasing the click in non continous rendering
ClickListener.visualPressedDuration = 0f;
```

but it's pain in the ass when switching from continuous to non continous rendering.
refresh controllers extension when window handle lost
reuse hwnd instead of calling getWindowHandle again
Removed previous implementation.
Merge pull request #1790 from ChetRippo/master

fix issue 910: refresh controllers extension when window handle lost
Merge pull request #1756 from florianbaethge/master

Added "float approxLength(int samples)" to Path interface and added implementation within existing Spline-classes
Added a simple I18N implementation.
Add to methods to get the max font size that ensure that n chars from a font fits entirely within a desired height and/or width.
Revert "Add to methods to get the max font size that ensure that n chars from a font fits entirely within a desired height and/or width."

This reverts commit 8b1ab483e26032b561e360598fc8280cd80e4f2f.
Add to methods to get the max font size that ensure that n chars from a font fits entirely within a desired height and/or width.
Merge pull request #1781 from avianey/master

Button stays "pressed" when clicked "rapidly" in non-continuous rendering
added FileHandle#list(FilenameFilter)
file() method instead of file variable