- Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.

SVN r4137 (trunk)
- fixed incorrect -= operators in vectors.h

SVN r4138 (trunk)
- ...now where did that 'F' come from...?

SVN r4139 (trunk)
- Add support for user variables on things in UDMF maps. If you include an actor's user variable
  in its UDMF thing definition, that user variable will be set to the desired value for that
  actor when the map is loaded.

SVN r4140 (trunk)
- Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.

SVN r4141 (trunk)
- Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.

SVN r4142 (trunk)
- Allow negative parameters to A_Light.

SVN r4144 (trunk)
- Added IF_NOSCREENFLASH>

SVN r4145 (trunk)
- Added NOTRAIL flag for PowerSpeed.

SVN r4146 (trunk)
- Add NoRandomPlayerclass flag for MAPINFO.

SVN r4147 (trunk)
- Added time display for alt hud.

SVN r4148 (trunk)
- Added Brazilian Portuguese translation.

SVN r4149 (trunk)
- fixed: APowerSpeed::Serialize needs to call the super method.


SVN r4150 (trunk)
- Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
  operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.

SVN r4151 (trunk)
- Fixed: The change in r3951 knew nothing about 3D floors.

SVN r4152 (trunk)
- Fixed: RandomSpawner should observe the nomonsters flags when deciding what to spawn.

SVN r4153 (trunk)
- add weapon slots to key configuration menu.


SVN r4154 (trunk)
- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.

SVN r4155 (trunk)
- Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.

SVN r4156 (trunk)
- Fixed: r4067 completely disabled weapon switching via A_ReFire.

SVN r4157 (trunk)