The beginnings of an implementation where all the particles will be supplied as a vertex list and then shaded via GLSL. Hopefully faster than the existing, slow Cinder circles.
Added vertex and fragment shaders.
The basic idea. Compiles.
Don’t forget to free the particle buffer.
And don’t forget to clear the particle drawlist after drawing the particles.
Trying some stuff. It’s not working yet . . .
Display lists to the rescue.
Scale the particle up on Retina displays.
Updating the project files.
The beginnings of an implementation where all the particles will be supplied as a vertex list and then shaded via GLSL. Hopefully faster than the existing, slow Cinder circles.
Added vertex and fragment shaders.
The basic idea. Compiles.
Don’t forget to free the particle buffer.
And don’t forget to clear the particle drawlist after drawing the particles.
Trying some stuff. It’s not working yet . . .
Display lists to the rescue.
Scale the particle up on Retina displays.
Updating the project files.
Merge branch 'fasterParticles' of github.com:dal/RunParticles into fasterParticles