adding more, and slightly more detailed tiles
added MainMenuState background
changes at master and DismissableDialogState for dicerollstate
tilestuff
picture source and new background
mutufucking dicerollstate
gamemaster can roll open or secretly ...at least once
Merge branch 'master' of https://github.com/floAr/ADG_Scarlet_Gamma

Conflicts:
	ScarletGamma/src/states/CommonState.cpp
	ScarletGamma/src/states/MasterState.cpp
fixed double bracket