use official Travis csharp support
Cache the initial path layer for faster path search startups.

Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.

This speeds up InitCellInfo 10x.
Move more files

Move VoxelNormalsPalette to TS
Merge pull request #7122 from penev92/bleed_moveFiles

Move more files away from OpenRA.Mods.RA
Merge pull request #7108 from RoosterDragon/faster-path-init

Cache the initial path layer for faster path search startups.
implement Ordos nerve gas missiles as warheads

closes #2838
Merge pull request #6679 from Mailaender/change-owner-warhead

Implemented Deviator nerve gas missiles as warheads
Move more traits from Mods.RA to Mods.Common
Rename Util.cs to BuildingUtils.cs
Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common
Move various RA-specific traits to the new folder/namespace structure
Move 'Activity' into its own namespace in OpenRA.Game.
Merge pull request #7129 from reaperrr/ra-common15

More Mods.RA/Mods.Common reorganisation
Merge pull request #7073 from Mailaender/travis-csharp

Added official Travis C# support
Decloak on demolish and infiltrate

Per issue #7028, infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
Add Unit158 to AUTHORS
Merge pull request #7143 from Unit158/AUTHORS

Add Unit158 to AUTHORS
Merge pull request #7138 from DavidARussell/bleed

Applys decloak to units activating a C4 demolition or infiltrate ability
Add yaml-defined FMV playback to GUI elements
Update missions for yaml-defined FMV playback