Updated groupMarker component
* moved to f/groupMarkers
* updated code to be more straightforward/readable (removed unnecessary clauses etc.)
* group- and specialistMarkers are now side-sensitive (change shape accordingly)
* changed existing groupMarkers types: 7: mech_infantry (for IFVs), 8: tanks (was 7), 9: helo (was 8)
* added new groupMarker types: 10: planes, 11: artillery
Rewrote isAuthorisedCrew
* merged into single function: f_fnc_isAuthorisedCrew
* array accepts both UnitNames, UnitClasses or a mix thereof
* uses cfgNotifications in description.ext to display message
setAISkill Rework
* moved to f/setAISkill
* added onPlayerRespawn.sqf
* AI skill is now set per side
* one param entry per side (not-activated = units are not touched)
no message
Modified JIP to use respawnTemplate
Merge branch 'dev' of https://github.com/Wolfenswan/F3 into dev-AISkillRestructure

Conflicts:
	description.ext
Merge branch 'dev' of https://github.com/Wolfenswan/F3 into dev-onPlayerRespawn
* fixed opfor skill param
no message
no message
no message
* typo fixes
Merge branch 'dev' of https://github.com/Wolfenswan/F3 into dev-isAuthorizedCrewRework

Conflicts:
	description.ext
* moved to f\authorisedCrew
* renamed function to f_fnc_authorisedCrewCheck
Initial Restructure
* moved to f/FTMemberMarkers
* updated comments
* renamed f_handlerGroup to f_var_handlerGroup
* added FTMemberMarkers-related functions to cfgFunctions
* notification now uses "warning" icon
* moved to f\removeBody
* bodies are now hidden before being deleted
* renamed all variables in accordance to naming-standard