I changed PAD to 30 in order to push the potato guy a bit further to the right

=D
30 to 200 (needed more space on the left)
Enabled the ugly potato to jump when pressing the up arrow

I had to create a public static float within the Player class called
"playerHeight" instead of having playerHeight in the PotatoTapGame
class.
I set a time limit for punching, just like we did for ducking =D
Created a new class for enemies
Removed the import that I previously added because it's useless lol
I added getters and setters for the enemies, as well as a constructor
Added states "alive" and "dead" to enemies