love migration, still in progress (doesnt run)
Created a level in Tiled with no tiles. Just polygon objects. That way, we don't have a big dumb table of zeros we have to lug around.
Drawing all walls in our new level. Nothing moves yet.
probably dont want open source ... not sure yet
physics!
more hump, and player movement
Cleaning up the hump library
Now there is no goofy submodule bullshit.
Got some movement working, collision seems to be working right.
Added some basic mouse info stuff, debug grid, jumping stuff.
Broke off some stuff from our giant level state thing. Added a constants file, for less copypasta noodling (pun intended) up our code.
Fullscreen, bitches!
Long line...
initial commit for port to moonscript
Settings?
main and settings
state.moon
wall
simple renderer
ported level and player models to moonscript