Began to optimise. Runs faster with same nuber of steps due to not recalculating possible moves.
removed unused class
more trials
Used Warnsdorffs heuristic to select nodes in a better manner. Selects those that have a lower degree of neighbours to move too. Back to open tours as the closed ones just take too long to run without some good pruning techniques.
Lots of changes :/ Parberrys D&C added. needs work to stop object reference issues... But geting there
Parberys completed. not quite right however