tsunamiSpawner graphic made
HUGE refactoring
more refactoring, spawners, static
Static functionality, Bug fixes
clean up
hazards will move on their first move
made mini buttons for the HUD
Moving update to previous order
reworked hazards
Correcting callback for killing item
Correcting call backs
hazards finally work?
Adding hazard at function, Lightingbolts will now kill all hazards at a position
killing hazards
Population event updated
levels
Anthony Sucks
Fixing item changed callback on hazard attack.  Population also floored after attack
All that's left is level selection and the growing