Use a seperate InputProcessor 

GlobalInputProcessor should be used for inputs that always need to be
caught, regardless of what screen is showing. This is true of the key
that brings up the console
Set console's stage to receive input when console is shown
Test skin resources
Text entry and display widgets working (skins not final)
Create new logging wrapper

Sends logs to Console as well as Gdx.app.log
add LoserLog.log
Fix log not working early in startup process
Use LoserLog everywhere Gdx.app.* is used