SystemUI: Update Ringer tile code.

Fixed the issue when ringer tile shows not correct ringer state.

Change-Id: Iddf7122d66a86caa032b026919857ccb0fa33497
PackageManager: Fix reconnection logic in Installer.

Change-Id: Id4b352647ed51aaf64bb85dff9030a25e295758f
telephony: disable the use of SMS_EXPECT_MORE by default (1/2)

CodeAurora added the use of the RIL_REQUEST_SEND_SMS_EXPECT_MORE API
which is not supported by every RIL. Disabled it by default to reflect
AOSP behavior and added a flag to enable it.

Change-Id: I837c161bbca3960e7458ea049f896218d5e60a63
Service: Keep services needing restart.

Services needing restart after crash include:
1) service with 'persistent == true'
2) service explicitly reuqired restart by returning START_STICKY
   or START_REDELIVER_INTENT from onStartCommand

Change-Id: Icda43d349faf344a8d022fc4ec5e928ec3399036
VolumePanel: Don't force navigation bar

It always annoyed me that when changing volume while in immersive the navigation bar is shown.

Change-Id: I82bff7d22b741950ef26eaf092eb6272ab9ed7ff
Merge "telephony: disable the use of SMS_EXPECT_MORE by default (1/2)" into cm-11.0
Merge "PackageManager: Fix reconnection logic in Installer." into cm-11.0
Merge "Service: Keep services needing restart." into cm-11.0
Merge "SystemUI: Update Ringer tile code." into cm-11.0
 [2/2] Frameworks: HALO Forward port from jb.

Change-Id: Id1d6baa2ab95ecf405c02c5d82732d1f545fc10a
PS1: Initial port Fix conficts with notification LED Fix derp Major derp HALO Mods Rebase Fix blackist, code clean and added some TODOs
PS2: Fix build
PS3: Fix bubble sometimes doesn't respond on new notification
PS4: Align halo icon
PS5: Keep floating app in recents and disable transparent layer temporarily (NOT INCLUDED)
PS6: Fix conflict after recent merges
PS7: Cosmetic fixes: Fix buttons layout in status bar. Status bar button holders show halo + qs switch on notification and qs edit mode + notification switch on qs. Update new margins size. (PARTIALY INCLUDED)
PS8: Rebase Clean white spaces Toggle on/off from notification shade icon (remove red X) Standardize behavior (remove option to reverse tap/double tap)
PS9: Remove references to LayerActivity
PS14: Rebase
PS15: update halo strings to prevent conflict with latest changes
PS16: Wrap all things! Modify halo behavior
PS17: Get the correct activity stack: this makes all windows in the same stack to get the floating mode
PS18: Stop pop-out on rotation
      Catch "silent" notifications
PS19: Rebase
PS20: Rebase, fix conflicts with recent merges
PS21: Fix missing commit messages from previous undefined patchset (19) and other conflicts
Change-Id: I257b7109cc1efd146a1e7096143f45c4f9dc8f98

Conflicts:
	packages/SystemUI/res/layout/status_bar_expanded_header.xml
	packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java
HALO: make windows moveable and scaleable [WIP]

Change-Id: I8c3118f6d548dc70f186454fb8d15a4bae9bbeb0
Power menu QS tile (1/2)

- Simple press goes to power menu dialog
- Long press goes to reboot dialog

Change-Id: Ica86831bf02be60b88a693b6367be6f08e705ba6

Conflicts:
	packages/SystemUI/res/values/cr_strings.xml
Power menu into navring targets (1/2)

- This commit use the intent added here: 0efd6981a6c4b299204b8d4f5495bddb5049f30e

The intent added in  core/java/android/content/Intent.java is called when power menu is choosed

Change-Id: Ifcf898ce7e3221fc67c18b2a54806ef344f68e7f
[1/3] base: allow disabling non intrusive incall ui

Change-Id: Icbc1ccef75cb297da8a7974ed451da8b4e6e9b9b
fb: Incoming Call in Background (3/3)

Patch ported from 4.2 which was done by our lovely HCP. A
very popular one so we bring it back and adapt it to 4.4

Allows user to set that Incoming Call UI will remain in background
if screen is on. Instead, a notification is added to StatusBar, which
can be used to bring up the Incoming Call UI. Ringtone and vibration
still occur as per system settings.

This has the same effect as apps marked as "immersive". It prevents
the incoming call from backgrounding the current activity.

Change-Id: I8960ccc453c47d2db38af350b04018e092ef5756
 Navigation bar dimensions (1/2)

- Change height when in portrait
- Change width when in landscape
- Option to enable or disable nav bar

This is partially ported from SlimRoms
Thanks to @kufikugel

Change-Id: Ic2bfb32684c3d74062d123266db1516e09d92fb6

Conflicts:
	policy/src/com/android/internal/policy/impl/PhoneWindowManager.java

Conflicts:
	policy/src/com/android/internal/policy/impl/PhoneWindowManager.java
Frameworks: Advanced low battery indicator options (1/2)

Based on a idea I saw on Liquid and from CR3C0 (thanks guys) which we
modified to an extended version

This commit introduces following new SlimBean modes to indicate low battery

     * 0 = show dialog + play sound (default)
     * 1 = fire notification + play sound
     * 2 = show dialog only
     * 3 = fire notification only
     * 4 = play sound only
     * 5 = none

Due that notification is a unique SlimBean feature some words on it. Notification
behaviour is the same as Pop-up. User can dismiss it manually or it is
dismissed automatically if charger is connected, click on notification opens
PowerUsageSummary. Also you get a status bar ticker message about the notification
and notification is always on first place of list. And last if vibration is enabled
notification vibrates.

Patchsets:
 - codestyle corrections

Patchst
 - add PowerUsageSummary intent

cheers

Change-Id: I2097afad8a090d2557a1e545cf978c87ca77d6c1
Lockscreen: See through (1/2)

Add the ability to see through lockscreen.
Adapted to kitkat from jellybean by @BigBrother1984

Signed-off-by: D4rKn3sSyS <jesdga95@gmail.com>
Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS2:

* Adding missing sem-colon.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

Change-Id: I9057a6e302a5a824799844f27e8f64ff677a520a

PS3:

* Replace and remove undefined mContext.
* Define the boolean enableScreenRotation inside new method.
* Whitespaces clean up.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS4:

* Restore mContext in setKeyguardParams().

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS5:

* Fixes for setKeyguardParams() and maybeCreateKeyguardLocked() methods, kitkat changed some things.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS6:

* Missing sem-colon.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS7: Fix all the things.

* Effects doesn't vanish after first unlock.
* Created condition in updateShowWallpaper() method that just return if see through is activated, he was restoring the wallpaper at second lock.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS8: Cosmetic changes.

* Correct java style name to seeThrough() and place it above updateShowWallpaper().

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS9: Other cosmetic changes.

* Better name to the see through boolean.
* Removed a space nitpick.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>

PS10:

* We had two booleans for the same thing, ditch the one defined in one class only and take the global.

Signed-off-by: Carlo Savignano <stevewatersy@gmail.com>
Fix: Ensure lockscreen see through setting persists after reboot

If see through was enabled and the device was rebooted,
the user had to toggle the setting off and on again to activate.

Change-Id: Id3d6942dd39fe95ec3a8aec6d27ff85642ae7632
Fix: Correct possible null pointer when enabling see through lockscreen

Change-Id: Iee3b51504a1d233c63ef9d4a97f9cf4d51f42694
PS2: Remove unused variable