Changed the image.
Added some simple text.
Added a visible version of the selected tiles when map placing a large array of tiles, to make it easier to see where it is being placed. Added a frame that grows around it.
When you reach the edge of the map in the map editor, it now scrolls.
Optimized some map drawing.
changes changes everything changes
Flood fill,auto-scrolling, optimization, layer editing
Added the ability to choose a default layer for the tiles. Added "placeholder" object graphics for map editing only
Added new map templating for ease of making maps that are consistent in layout and layer design in a game.
Added layer delete to the mapeditor
Added object drop menu.
Added basic object dropping to menu, fixed errors caused by toolbar conflicts.
Object drop now drops an object on the map. Adding in hte object select form next.
Added the ability for per-map object plugins and global object plugins. This can allow for some versatility without clogging a million maps.
Added the ability to move objects with a right click. Added the ability to select objects for editing.
Added toolbar for editing objects on right click
blerg.
Able to select objects from a list now, created by the greentea/plugins/objects directory. Also able to have map-specific objects by using greentea/plugins/objects/MAPNAME. Fixed the hover for editing an object.
Merge pull request #4 from pauljessup/ObjectEdit

Object edit