Drag and drop doesn't seem to eat, but reset does.
Inventory stage seems to work fine now.

Crafting still duplicates. Why?
Actually refactored out the nasty overriden bits of drag and drop. Still busted but better and easier to fix.
Optimizing imports/removing warnings
Removing some spam-y debug statements
Cleaning up more debugging output
You can't currently drag from a non-inventory stage to an inventory stage. Why?
Lack of copy cons was the culprit. again. Drag and drop seems to work in every case now.
Fixed "duplicate" problem and can't gather problem. Removed debugging help for release