Some cleaning + enhancement
Working on DeviceOrientionCamera
Some bugs fixed
Introducing the ShaderQuality settings instead of using preprocessor to define what shader to use.
Added a modified build of MonoGame for Android to have the Gamepad working
Updated MonoGame for Android with Gamepad support
Fixed material creation to load the correct effect. Added an option during the terrain generation to don't block the height. Some fixes. New scene with the Lava Shader ;)
Renamed some demos and update Android and Windows Store solutions.
Merge dev/network