u_TextureMatrix 3 vec2s to 2 vec4s
defaultDistortion texture matrix vec4
FIXME: this looks even more shit...
Increase WTIMEOUT to 200
Merge pull request #71 from SiPlus/patch-2

GLES: u_TextureMatrix - 2 vec4s instead of 3 vec2s
Pack lightmap coordinates into two vertex attributes
Merge branch 'master' of github.com:viciious/qfusion
Drop color vertex attributes for lightstyles, they remained unused anyway
Do not bind instance attributes unless instanced_arrays is present
Use interleaved vertex data
Init 16-bit index branch
GL_UNSIGNED_SHORT index buffers
Merge pull request #74 from SiPlus/patch-4

16-bit index buffers v2
Init discard alphatest pull request
Discard alphatest, TRANSLATE typos fix
Merge pull request #75 from SiPlus/patch-3

Alpha testing using discard
Remove redundant parentheses
Typoin GLSTATE enum
Merge pull request #76 from SiPlus/patch-3

CRITICAL: Wrong values in GLSTATE enum
Fix SessionByAddr matching empty IPv6 addresses