Some tidy up of sprintf to StringFromFormat
Includes a small fix to SetupWiiMemory
Merge pull request #56 from Parlane/sprintf_tidy

Some tidy up of sprintf to StringFromFormat
Clarify an if statement in NetPlayClient.cpp. See: https://github.com/LaurentGomila/SFML/issues/26.
This was simply an error in documentation. It actually returns an sf::Socket::Status enum value as a result.
Merge pull request #57 from lioncash/net-clarify

Clarify an if statement in NetPlayClient.cpp.
Throttle by coretiming event instead of VI

VI isn't called as regular as we want to, so we have to create a new throttling event called regularly by coretiming.

Atm we throttle every 1 ms when we are too fast and skip throttling when we lack 40ms (to avoid fast boosts after slowdowns)
Drop framelimit by fps

Framelimit by fps can't be done per coretiming
Use float to calculate the fps/vps

This will round internally, so 59.99 fps will now be shown as 60 fps.
Merge pull request #44 from degasus/throttling

CPU Throttling by CoreTiming
Replace all include guard ifdefs with "#pragma once"
Merge pull request #58 from lioncash/reppin-pragma-city

Replace all include guard ifdefs with "#pragma once"
Change OpenGL extension initialization in to a big array
This is a reasonable chunk of changes and moves from multiple initialization functions in to an array initialization.