* added new test project "Solarsystem"
 * added Settings-Block to Shader-Block of Effect file format (used by post processing Effects)
 * implemented setting RenderTarget for post processing Effects as target sampler of post processing output
 * implemented setting SkipPassRenderComponent for Pass rendering to control whether the RenderComponent a Pass Shader is attached to will be rendered as well or not
 * fixed issues with post processing chain in RenderSystem
 * added rebuild batch file for regenerating GEAR project files using premake5 (needs to be available in PATH variable of windows)
 * fixed issue with Pass rendering and defining the PointOfView MAIN_CAMERA