CSC-5 Final Project: COMMANDO Game
This is my adaptation of the "Robots" game originally made for UNIX-BSD,
with some alterations to gameplay and game concept. This is the early,
early Alpha stage. Testing a basic 2D array representing the game map,
as well as basic Player object. Considering implementation of turn-based
gameplay through a Mediator pattern, with individual TileObj instances,
contained in the 2d array being the Mediators, acting as the intermediary
between the Player object and the other objects a Player will interact
with, such as the Robot object, Boost object, Obstacle object, etc.

Signed-off-by: tekktronic <ezgmusic@gmail.com>