Added two events to send and receive an update on character position. Also
added a temporary visual class RemotePlayer to be able to see the update.
Changed the default port
It used to be 27015, then we changed it to 1337, but now it's back to
27015 since we resolved the error with the program not shutting down
completely on release.
Network player movement
Solved issues with packages not being received correctly, both server- and
client side. Not tested across several computers yet. Not updated to code
standard.
Merge branch 'development' into network_event_feat
Code standard commit
Keeping the branch up to date on the code standard.
Network start moved and other stuff
Moved the initialization of the different network components to the
Game-class, where it's supposed to be. A client-object is now started on
the host as well. Also created a vector for the RemotePlayer-objects in
the PlayState class, this will be useful later.
Merge branch 'development' into network_event_feat
Player joining
Connecting clients are now sending an event that creates them on the
network. The connecting clients also receive existing-client information.
Known bugs: For some reason it's not possible to render more than one
RemotePlayer at a time. Not code-standard checked.
ID retreived from Server to Client
Not sure if anything else works, just wanted to commit this now when it's
actually working.
Removed changes in last commit
For some reason the client doesn't like getting an ID, so I changed this
feature back to where we were.
Merge branch 'development' into network_event_feat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/Player.cpp
	ProjectFlightSchool/ProjectFlightSchool/Player.h
Network rotation on players
Rotation on the upper part of the "player" is now working.
Code standard reviewed
Changed code according to code standard to prepare for a new pull request.
Merge branch 'development' into network_event_feat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/Player.cpp
Merge pull request #52 from SvinSimpe/network_event_feat

Network event feat