Fix vtkAbstractPolygonalHandleRepresentation3D visibility

When the default position of the camera is not looking at 0,0,0 (default
handle position) the handle representation was never displayed.
Its bounds were culled by the renderer which prevented the handle actor
from being rendered which prevented the representation from calling
BuildRepresentation() which prevented the actor to have its correct
position set.

Change-Id: I36bffca7fef86c1493ff6869522fb89824390d06
Merge topic 'fix-vtkabstractpolygonalhandlerepresentation3d' into master

f8fe12a6 Fix vtkAbstractPolygonalHandleRepresentation3D visibility