Got sounds to 'load' without crashing, although need to work on sound
system to actually test that they loaded correctly by playing them.

Sub-divided resource pack into three folders; graphics, sounds, and
music.

To the default resource pack, added the stock sounds ripped from the
game. Still a bit incomplete.
Got sound system partially coded (more complicated routines than 'play
sound' are just stubbed). For some reason, sounds (such as the Yum) that
are around < 6K don't get loaded at all, whereas sounds that are larger
end up playing perfectly.
Workaround for sound issue for small .ogg files; added (mostly)
inaudible noise to end of yumCollect.ogg to allow it to load and test.
Modified sound player to properly stop current sound and replay if asked
again (to produce repeated effect if grabbing multiple yums)

Found bug where hitting the ceiling when the floor is two units down
(directly below bonzo, basically a ceiling, 2 tiles of space, and a
jump-through block type he jumps through) causes bonzo to float through
the ceiling.
Fixed issue of Bonzo vibrating through ceiling, as well as completely
preventing jump actions if he is directly under a solid (so as to
prevent bounciness when the jump key is pressed)