updated game assets
split some logic into class like structures
cleanup
project redefinition
add player speed
add variable jumping speeds
namespace the game, settings tweaks
updated tile assets
blargh.
add trap doors
trap doors return class, not sprite. add toggle method
player tweeks
multiple servos, superior organization
new map with coins
add coins to map
add coins and coin manager
add player manager
integrate player and coin manager
add a debug mode
whoops, add underscore as dependency