# Implemented framebuffer
(only creation tested so far! Will test proper workings with upcoming PostPro framework)
# Creation of empty textures now possible (without file)
# Unified format descriptor (gl format conversions) for textures.
## Several other smaller changes in Graphic::Texture
# Fixed a few commenting typos
Merge branch 'master' of https://github.com/Jojendersie/Monolith

Conflicts:
	src/graphic/core/device.cpp