Added unit test for autoplay bug
Added interface level unit test for autoplay bug
- Merge with branch 300_bminterface_players, manually resolved conflicts
- Changed calls to use new users
Merge branch '300_bminterface_players' into 249_autoplay_bug
Merge branch '300_bminterface_players' into 249_autoplay_bug
Merge branch '300_bminterface_players' into 249_autoplay_bug
Merge branch 'master' into 249_autoplay_bug
Game State as String
Added basic logic for stealth
Merge branch '453_null_order' into 83_stealth
Added attack_list changes caused by stealth, without supporting unit tests
Removed debugging code
Merge branch 'master' into 83_stealth
Merge remote-tracking branch 'upstream/master' into 330_gamestate_as_string
Fixed round number logic, added unit tests
changes to game.js and dummy responder to handle gamestate strings
GameTest test_get_json_data change 24 to "SPECIFY_DICE"
Merge pull request #483 from blackshadowshade/479_extraneous_output

Removed debugging code
Added beginnings of game-level unit tests for stealth
Fixed CheckStyle warnings