Parenthesize some damage calculations to make them a bit clearer.
Shift the map when the player is flung.
Give the hulk and brute a very damaging fling attack.
Nerf the heavy power armor just a little to keep it from making you invulnerable to the hulk fling attack.
Use the right index to avoid a segfault when recording damage.
Fix message generation.
Add the usual dodge chance for the brute and hulk smash attack.
Have smash attack cost moves, derp.
Clean up damage calculation a bit more.
Extract damage dealing and adjust for the amount of velocity lost by an impact.
Draw frames as we fly through the air.
Improve message display in smash attack.
Merge pull request #2 from CleverRaven/master

Merge changes from 16sep->25sep
Renamed Zhark to Jawed Terror
[Adv.Inv.] Make "move all" actually move all.

It erroneously assumed the player needed to be able to pick up the
items, limiting the move-all action to moving only what would fit in the
player's available volume and weight.
Back off on frequency of smash attack.
Use average of damage value before and after armor absorption to inflict pain.
actually average the numbers instead of just adding them together.
Handle the case where we re-enter the advanced inventory and move or pickup all.
Caltrops wreck wheels