Don’t test self-collisions
Tiled map loader now working much better, rendering, layering properly.
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
Sprites that are fixedToCamera can now be input dragged regardless of world position.
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
added TypeScript definitions for Key and CursorKeys object
Merge pull request #275 from inductible-dev/dev

added TypeScript definitions for Key and CursorKeys object
RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
TypeScript defs: TileSprite now extends Sprite, and added 'fixedToCamera' property to Sprite definition
Added examples group: Debug tools
Added examples group: Debug tools
Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
Input no longer sets cursor to default if already set to none
Merge pull request #278 from inductible-dev/dev

New example suite added, and some TypeScript def tweaks
Merge pull request #251 from cocoademon/physics_self_collide_fix

Don’t test self-collisions
Updated some docs, added the new renderHidden parameter for Canvas and updated the RenderTexture examples as a result.
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
New Group.destroy example and patched the desyrel font xml.