adding a collision detector
adding move and changing the timebehavior
I forgot to commit this
adding velocity and acceleration to component
adding velocity and acceleration as a usual R3 vector and the physics manager I forgot ages ago
some refactor and making acceleration work
I forgot this
and this...
now the boundaries takes in account the rotations.But it's buggy
Adding mass Density to component
refactor position, removing all relative/absolute moethods and doin all that logic inside the container
making velocity and acceleration extend Position
adding Coefficient of restitution to the collisions
adding gravity and third law
fixing a condition
now we make a difference between crashing and scratching each other
adding angular velocity/acceleration. And a windmill as example