Initial commit of solution and main exe project.
Switched to MT and MTD
Using static runtime libs and binaries.
Made the Horde3D Dependency into a zip file for easy transfer. Just need to unzip it to resolve dependency. Added the sample as a base to start.
Culled lots of sample code.
Refactoring for sanity.
Starting from scratch. Fleshing out main classes.
Adding in content and precompiled headers.
Enabling warnings and code analysis.
Working Callback mechanism registering with graphics. Can close window.
Added EngineState interface. Implementing this will let you do different types of engine states (different control handlers, etc...)